This is my LAST info sent onto this bug report until a new beta update is sent out, and received by my device. Pay close attention: I will NOT nor could in my right mind threw many test's, and many confirmations deny the fact that the game crashes for me ONLY when in a world with the cave's and cliffs experimental toggle ON, and ONLY to add on top of that ONLY when there is some form of a green color/ green colored block (or dirt) on my screen, and NEVER crashes in areas of zero green. coincidence or not I do not care, but somehow undeniably threw many test I can prove endlessly from my side of thing's... I can not deny things ONLY crash when there are two condition's meet: condition 1. caves and cliffs experimental toggle ON. Condition 2. some even if in small amounts of green (or larger sums of dirt, not including curse dirt to my awareness. May be caused by regular dirt has the DNA for becoming grass block with green on it, and course dirt dose not.) appaired on the screen. I might be able to provide videos of such if needed, but this fact nonmatter how improbable threw my endless test CAN NOT be denied.
I will report back on these issues listed below after the next beta update.
Nether lighting error when caves and cliffs is turned on, and standing is specific area's
deepslate generating between Y=10 to Y=-10, but not below Y=-10, and appears to generate in big group's/ hunks similar to how Blackstone, Granite, ext generate.
Game crashes when attempting to adjust camera angle with any green or huge sum's of dirt on the screen, and only when caves and cliff's experimental toggle is turned ON. (Green only crashes the game in closer distances to the green, and green mob's do not seem to effect it. Not all green's seem to affect it. Greens that I know do 100% are grass, leave's, vines, but NOT the new glow Barry bush. I don't know about all the green's. I am sure sugarcane are included. Things have changed a little with some small improvements I learned to make to help me a little. ) (seems to effect mostly natural green's/ natural green blocks)
It seems when I stand in certain X/Y position's in the nether the code/ texture's of the light producing block's change. Though no one else has experienced or has and have yet to report it that may be more easily explained by the fact the lighting glitches happen ONLY in the nether from my observation. Given the fact the major update is in the OW not the nether, thus the people who would even have the chance to experience it do not as they are spending limited to no time in the nether, as well I have noticed said lighting issue is more common, but not limited to the RED nether forest AKA crimson forest's and only with cave's and cliffs experimental world setting turned ON.
Last known Bata update on my phone was may 25th 2021 and was the 1.17.10 Beta upgrade where "Various bug fixes" is the summery in google play store on android phone. You said it was 1.17.10.20 on the may 27th 2021. IG mine dose not officially have the .20 at the end in the play store, and was not the 27th, but 2 days before that date. For a official record posted my me about game upgrade's.
This issue presented here is about lighting issue's in the nether when cave's and cliff's world setting is turned on.
Exited to update my Minecraft app as soon as this update higher then 17.10.20 reaches my device. I hope this fixies same both minor, and major issue's. I hope as well my clarification help's
I joined Bata to play with the new caves witch means cave's and cliffs world setting must be turned ON. If I wanted to play normal I would have stuck with 1.16... whatever the newest non-Bata is. I like to go big (with the experimental features ON) or go home (back to 1.16) =) its how I play best!
I look forward to the update beyond 1.17.10.20 beta snapshot on bedrock mobile android phone's. =) thanks for everything! I love learning of all the issue's, and sharing my experiences related to the different bug's/ issues.
Sorry about that. Ok clarifying: when caves and cliff's world setting is on the color green in an infinite world crashes when attempting to adjust your camera angle with any green on or entering the screen. If I looked at the blue sky I would be fine so long as no green is on/ enters the screen, and am fine as long as I do not adjust camera angle I am fine. As well when the caves and cliff's setting is on nether lighting acts strange (seen above). As well when cave's and cliff's setting is ON deepslate generates between y=10 to y=-10, but not below Y=-10
there is some simple clarification. Last night was the FIRST time I played with caves and cliffs setting turned OFF, and I did it to test my "software"/"hardware" on my phone to prove it was not my phone, but indeed Minecraft cave's and cliffs setting when turned on. when caves and cliffs worlds setting is OFF NO ISSUES APPARENT.
Ok Minecraft. I do like what you attempted to do there. I don't use many other apps these day's but I did run a different test of my own.
Lets start with my first beta rule:
With the experimental cave's and cliff's feature ON:
From my experience with this toggle on game randomly crashes... or that is a report you get a lot something like "game crashes within 5 seconds of opening world" right? Lets break that down. For me when I log in to a world surrounded by green I have no issue's so long as I DON'T adjust my camera angle or look around. First thing people will do upon entering said world is attempt to look around to grasp there surrounding. We all know that is the first thing we all do, however what if that is the issue. I noticed when I am flying in creative I am mostly ok to look around, but not in survival or on the ground. when attempting to fall down from fly mode in creative game crashes when I am looking down or around. This issue is not accident in Minecraft with the CAVE'S AND CLIFF'S OFF.
Said lighting issue above was not noticed in 45 minutes of gameplay with cave's and cliffs setting off in a new world.
Crashes in OW seem to get more common the longer spent in the same area, however leaving and coming back may change that. I was unable to achieve getting into the nether or into the caves to do farther testing in creative in a new world with the cave's and cliffs turned on, however I have experienced zero issues with crashes, or other issues in the Minecraft caves from previous issues so long as zero green exist. No issues with the color green when caves and cliff's setting turned off in a world, not is there lighting issues in the nether with said cave's and cliff's toggle off. if said software issue exist I would presume it would affect Minecraft nonmatter what of the experimental toggle.
People are not going and exploring the nether very much as the update is in the overworld, however there have been many unexplained crashes in the 1.17 with cave's and cliff's turned on, and if I was not as good as I am in computer's I would say "UNEXPLAINED CRASH" but as I am I clam my crashes to be with the color green when moving or adjusting camera angle's.
Now there is only one better in computers in my city them me, and we are friends. I asked him to look at my software, but despite all these people saying "random crash" or "unexplained crash" I think I have though it makes not any since… somehow it has something to do with said code for color green. I will later today test, and see if playing in "black and white" mode changes anything.
Sorry Minecraft, but I have to try to be honest as I can with you from my personal skill. I don't know a fix for say, but I am trying to give info as I can.
as long as cave's and cliffs is OFF I have no issue's, but I didn't join beta to play with out the new cool cave's. I'll face the issues, and fight back to my best, and I will have fun.
No I have tested this extensively on many worlds including a stone flat world and I can break green blocks if I am careful, and I can break every block without error I just can not have the color green on my screen without crashes. Includes carpet, wool, grass, leaf's, cactus, moss, vine's, sugarcane. It is 100% ONLY looking at color green that crashes my game. the color green, and dirt as well. ok I spent 10 hours testing this (and 500 crashes later) I learn the color green onj my screen is a 85% crash rate.. I can move forward back left and right 90% of the time with no crashes, and can look at dirt 60% of the time with no crashes, but if I try to adjust or move my camera angle with the color green on or entering my screen it will crash my game. I am free to spin my camera angle all I want as long as there is zero green anywhere. I have moved to the nether where there is zero green and it is working well for me. I could live in cave's, but with the new moss block it might be a risk if I come across it witch I have not done so yet, and doubt I will any time soon., but in the cave system I am free and work well, same as in my house. I tried to link my house and the caves together, but when trying to do so when I went to get up threw the dirt, and grass it was working... then is non-stopped crashed just by looking at the dirt/grass block's. I did find a escape and made it to the nether. not I live happily there with zero crashes, and zero green block's. =) I hope to go back for my 100 diamonds in my chests in my house in the overworld someday, however my nether portal in the overworld is less then 30 blocks of GREEN grass block's and I cant even go more then 5 without a crash... so... for now I am poor, desperate, and stuck in the nether.
so someone told me this is a feature not a bug. I could see it that way maybe... its still interesting.
You never seen underwater cave's?! cuz I have... ALOT
It only crashes when I have the color green anywhere on my screen. ZERO green on screen= ZERO crashes for me!
dose random dark/black chunks where mob's can spawned doing the day with no tree's around... do those count as said issue?
They are glitches with chunk's. No I have not seen said thing in my world's, but in YouTube video for 1.17 survival game play before official 1.17 come's out...
For me it only happens when looking at the color green eg. grass, leaf's, ext.
but yes this is a duplicate of the said issue posted by the bot.
This is for bug's/ issues for 1.16.5 hotfix version's, and 1.17+/beta versions. current beta version is 1.17.10.20 on android platform's
this issue is of deepslater failing to generate below y=0. sometimes, but rarely it generates from y=6-y=-10 for me but not below y=-10, but it is a form of this issue. If your issue is of ore's failing to generate below y=0 please check out this issue: MCPE-121724
they are similar, but different issue's. please do not confuse the two. I have no issue with ore generation.
This issue was created for java edition, however I play on the bedrock addition on android device threw the google play store on operating system Android 10 on a phone. This issue effects both java, and bedrock player's, but not ALL player's are affected.
there are two similar, but different issues this one deal's with ore's failing to generate below y=0 witch is not an issue I have. the issue I do have is deepsslate dose not generate below y=0. If deepslate is generating between 3/-3 that is the issue deepslate dose not generate below y=0. if youe issue is ores stop at y=0 then your in the right place! that is not the issue for me so I am going to where my issue dose exist at: MCPE-125117
The issue linked above is deepslate dose not generate below y=0 but only between y=3-y=-3 and only rarely witch is my issue. if that is your issue please leave this ore issue, and join this one. if both are issues for you be sure to follow both.
Thankyou. I thought this was an issue only I had. now that more people have this issue I feel ALOT better! consider this as more detail's of the issue.
I know this will be made duplicate of MCPE-128985, and I do agree, however consider this as more detail of the issue. I am putting in these small, but helpful detail's that may provide some sort of clarification for some.
For me it happens when ever simply looking at any solid green object like grass, leaf's, ext.
OH MY... I could not believe my eye's when I just re-opened Minecraft for the first time in month's, and guess what I saw after creating a new world... Now I don't know if this is working 100% perfectly yet, but so far I see the first HUGE amount of progress on this issue since like forever! I am sure its not 100%, however it looks AMAZING to me so far! When you said you could fix this by the holiday's I guess you meant it! Mojang, and Microsoft you have my complement's!!! I noticed that almost if not all of my big issue's are solved, and I am sure there are minor issues here, and there with them, but I have to say given all I am very exited to see what all you do next. Oh and the dressing room accessible from the paused world menu... I love it now I can change uniform in a pinch! LOL If I did not know Mojang better by now though I might even say that you could release this as a dark and spooky 1.18 Halloween update, however Mojang... I know from my point of view there is only minor bug's to be fixed, but I imagine somewhere deep in the code there is a more serious problem lurking in the shadow's, it might just be the Minecraft witch spooking you on Halloween. I am over exited for 1.18 now seeing what all you now have in mind for it! I only wish it was a spooky and dark Halloween 1.18 update. Like Cave's and cliff's update part 2 HOLLOWEEN stile! I know that is an impossibility you'll probably release it as a Christmas snow themed update. I only can dream of 1.18 being spooky Halloween! Hey I just come to pay my respect's to your AMAZING work so far on semi-fixing this issue. I think it is my dream come true, but if other people say this is not 100% fixed you should listen to them first, but if your looking to bring joy into your life I am just complementing you on your progress so far! I am going to enjoy the amazing progress you have made. I can not wait for your next bug update, nor can I wait for the final release of 1.18! It is coming along so well. I doubted you could do this before Halloween, and now I know how amazing yall are, and how hard you work. Keep up the extra-amazing work! Good job! Look at it this way it sounds like you are 95% done with the most major issue of your game! You have my complement's