mojira.dev

Mar Alegre

Assigned

No issues.

Reported

MCPE-106769 Nether fog remains hardcoded despite fog now being data-driven Cannot Reproduce

Comments

Correction: actually, this has been fixed in 1.16.210, I initially made a mistake while testing. Please close this issue.

I have encountered the more severe version of this bug for Woodland Mansions when playing on BDS. World seed is 853837038, and chest coordinates are 433 79 -11176. The chest contained an enchanted apple when generated in a local world, but did not contain one when generated on the server. Screenshots attached.

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Prior to 1.16.100, the behavior was that curing a zombie villager produced a temporary discount on villagers in the vicinity, and a permanent discount on the villager cured. I don't know what the behavior is in 1.16.100, but there were definitely both permanent and temporary discounts in prior versions of Bedrock Edition.

I have also noticed significant lag when breaking blocks as well as when placing them. At times,  up to three or four seconds would pass between the block animation finishing client-side and the block item actually appearing. I also noticed lag in picking up items, and I would sometimes have to stand next to/on top of items for two or three seconds before they would be picked up.

I am playing on a Windows 10 client connected to a BDS server on my LAN. The CPU load on the server was around 60% of only a single core, with negligible CPU load on the client and an average ping of 5 ms.

Same here. Had a system using cacti to break boats at the ends of ice roads, now the boats no longer break when colliding with a cactus.

Running version 1.16.100 on Windows 10.

Can confirm that this happens for me as well on PC in 1.16.2. My roof was made from glass blocks, so I know for sure it happens for that type of block. I can't speak to other types of blocks as I didn't test them.

The platform should probably be updated to Multiple, since this seems to affect every platform.

This bug is affecting me on 1.16.10 on Windows 10. Are the devs aware of the bug? There seems to have been no activity on it for almost a year, and I would assume this would be a relatively simple one to fix, given how vines can be placed on glass without a problem.