mojira.dev

Mark Veldhuis

Assigned

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Reported

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MC-92063 Minecarts get stuck in curve Duplicate MC-40234 Dismount minecart defaults to 3 by 3 metres away Duplicate MC-28838 hillside chunk replaced by ocean chunk Duplicate

Comments

@Michael Radzy: Thanks, now it is fixed in my game as well 🙂

In the Linux version, the bug remains unsolved. I observed:

-Always dismounting 3 by 3 blocks away in open field
-Falling down into the deep (dismounting into thin air)
-Dismounting to the other side of a wall

I always let the updates download and install, and have a 'vanilla' game. Do I need to reopen this?

Thank you, i found it now.
Maybe 'Resolved' puts people on the wrong leg at first, implying it is
solved, would it be better to call it 'Merged into <issue>'? On the
other hand, I now learned to look for duplicates, so for me this
meta-issue is meta-resolved 😉
/Mark

Since 1.7 the player's jump out of the minecart is longer. The landing can be up to 3 blocks away in both the x and z direction, in the nether, but also in the upper world it is farther than before. Even if there are open spaces nearer to the cart.
The player is also catapulted through glass walls in the nether, without breaking the glass.
Jumping through walls, floors and glass without damaging the walls or the player is almost certainly just a bug.
The longer jump out of the minecart could be a bug or a new feature, but a very annoying one for all who have to rebuild structures.
What I think:
Probably the landing is miscalculated, as it seems to try to land at x+3 and z -3 from the minecart. I have not seen much happening in the z direction, but maybe just coincidence that I have no thin floors where I want to exit. Or else the exit-function searches for open space and all the blocks nearby are marked occupied. Good luck!