mojira.dev

Martin Piper

Assigned

No issues.

Reported

No issues.

Comments

For those that still have old green markers on old maps in 1.21. Old markers will remain until a map is removed from an item frame at the location that caused it to be placed on the map to begin with. The map markers appear to be registered as X, Y, Z coordinates, and all three X, Y and Z need to match. It took some time to figure out the right height, but finally the display map for my game is free of green spam.  

[media]

 

So happy for this to finally be resolved.

Following Quinn Bast's instructions only took a few minutes...  1.14.1 pre 2

This is after passing through the spawn point nether portal between 5 and 10 times.

 

[media]
  • Did the light disappear also in the chunks you were standing in or only in distant chunks? yes, light from nether portal disappeared. was bombarded by ghast immediately after this 1st screenshot so don't have that one.

  • Did the light disappear server-side and client-side (check with f3) WHILE standing afk? Or did it only disappear client-side after moving around or reloading the world? single player, not afk. the chunk the portal is in was dark upon loading. (along with all the ones visible around...

  • Can you tell if the issue happened roughly at the same time for server and client (check with f3)? Not sure.

  • Were there any nearby (redstone-)contraptions (at any point in time since server restart) that could cause a large number of block updates in a single tick? No redstone anywhere.

  • Could you also experience the bug in singleplayer or only on dedicated servers? This is single player-did not open to LAN

  • For completeness: Are you close to/in the spawn chunks or far away from those? Nether -

 

 

[media]

Tobias Kristiansen, I've attached it here.

to use:
/function relight:me
again uses various types of dead coral fans & dead coral wall fans as place holders. If you use these in your builds, you'll want to edit the functions relight:me and relight:on to use different placeholder blocks

Another report of this issue. We started our server with a snapshot in March (I'm sorry I don't know which one). This issue first popped up for us after a few weeks.

We do not have access with our host to modify the java command line options.

It takes 20 to 40 minutes to download apply the fix locally and re-upload the server, but it only takes minutes for a chunk to go dark.

After manually replacing every single lantern in our villager packed library a couple times I decided to look into automating the relighting process.

[media]

What I've come up with is a datapack with a function that when executed:

  1. Sets difficulty to peaceful

  2. Summons an armor stand to serve as an anchor for the rest of the commands,

  3. Moves the armor stand to the corner of the player's current chunk

  4. Replaces common primary light sources (torches, sea pickles, sea lanterns, glowstone, lanterns, end rods, jack o lanterns) in that chunk with place holders (various types of dead coral fins) 

  5. after a few ticks restores the place holders with the appropriate original light source.

  6. deletes the armor stand

  7. sets difficulty to normal.

 

 

It seems to work reliably for everything  as long as the light sources are not packed immediately next to each other, If you have jack-o-lanterns or sea pickles packed immediately next to each other, you risk losing some of them.(I expect the same behavior from some configurations of end rods, but we don't have any yet.)  (I understand why this is happening, and how to prevent it, but I don't currently have time for further refinement.

I'm willing to make this available in it's current form if anyone is interested.

I've been experimenting with this a lot. Each villager picks a bed when they are spawned, In general it seems 80-90% of the time they will choose the bed closest to them even if it is already 'owned' by another villager.  If that bed is destroyed, they will choose another.  I would expect they would also choose another bed if moved from one village to another but I've yet to see this happen. (moved villagers 1000+ blocks to a different village, they do not sleep)