mojira.dev

Mayorfoxia82

Assigned

No issues.

Reported

MCPE-172524 Waterlogged blocks not treated like water sources by flowing water Confirmed MCPE-172522 Water not being created on waterloggable blocks Duplicate MCPE-172521 Flowing water turns grass into dirt Confirmed MCPE-172494 Menus have a delay before appearing when Screen Animations is disabled Awaiting Response MC-263946 Searches for attack damage and speed find wrong numbers Duplicate MC-263799 Raid bar doesn't update when raiders heal Confirmed MC-263646 Wood grain on hanging signs facing the wrong direction Invalid

Comments

This isn't at all related to the glitches mentioned at "Most likely related to MC-228434Β andΒ MC-127030".

Direction of flowing water is not related to creating water sources.

the description change πŸ’€πŸ’€πŸ’€

@violine1101

Β  Β  Wooden boards are stronger if the wood grain is parallel to the longest side of the board. This means the hanging signs should have horizontal wood grain not because of preference, but because it's incorrect for the wood grain to be vertical.

I found out how to fix this. Take every pixel of a broken texture that has completely opaque and transparent pixels, and blur all of the pixels together in an image editing program to get the average color. Use the color picker on that pixel, erase the pixel, then replace every transparent pixel with that averaged color, at 49% or less opacity. Pixels under 50% opacity are invisible (unless they're on blocks like water or stained glass), but will be blurred with the mipmapping. Here's the overlay texture on the side of a grass block after I fixed it:

[media]

The reason you should use 49% opacity is because the lower the opacity, the lower the color quality will be. If you use 1% opacity, it'll probably get rounded to RGB(127,127,127). 49% is the highest opacity that will still be invisible but have the highest quality.