mojira.dev

Michael johnson

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Reported

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MC-214839 Amethysts frequently generate not connected to caves Duplicate MC-214829 Fish can spawn in underwater caves, even below y=0 Invalid MC-214815 Random magma blocks underwater without structures or ravines nearby Works As Intended MC-194881 Realm io.netty.channel.Abstract~ Cannot Reproduce MC-191334 Cancel button on import dialog doesn't work Invalid MC-179540 FPS difference between join LAN and Server Invalid REALMS-3319 Can not connect to a specific realm that I own and started last night. Duplicate MC-157969 Can not connect to port 25567 Invalid MC-147370 Villagers allow trades to complete when trade is X'ed out Duplicate MC-129630 Seagrass is replaced with airblocks Duplicate

Comments

Seems to have fixed it self

This does not occur with Oracle Java, it's an issue of the Openjdk java.  Also this issue is still marked duplicate despite not being a duplicate.  At least not of the issue it's marked a duplicate of.

Please reread, this is not a duplicate.  The linked issue is about the game freezing, this issue is about a button that doesn't work.  The game is still responsive apart from the dialog that steals focus.

They are similar but different issues affecting the same part of the game.

Toggling between showing/hiding the ui brings the fps above 200 again. I don't know what could be causing it. Is there any GPU debugging to show what's on screen that could be causing it? 

 

However, going into a single player world the fps is above 200.

Few hours later, issue appeared again. I'm sitting around ~30 fps with GPU usage at 8%.

Still happening on latest version of IOS and Minecraft PE.

A little bit of an update. I thought since in another user connected to my world was able to open chests without issue it might have been an item I was carrying. So I started to drop everything in in my inventory however now my game crashes as soon as I load it. It seems to be related to the last item I put in one of the quick select slots. Now when I load the world it crashes all I see before the app closes is a torch as if I had it selected as the active item and nothing in my quick select before it crashes

Affects 1.0.2 on IOS. In one of my survival worlds opening any chest crashes game for me the host. If a player joins the same world they are able to open the chest and see the contents. I am able to destroy the chests without crashing.

Some servers have mixed survival/creative mechanics, and barriers should not be obtained. Being breakable isn't part of the issue. Being obtainable without /give is.

For reference if anyone else encounters this error, it is fixable by adding -Dswing.systemlaf=javax.swing.plaf.metal.MetalLookAndFeel to the commandline between java and -jar

Example:
java -Dswing.systemlaf=javax.swing.plaf.metal.MetalLookAndFeel -jar Minecraft.jar

As a temporary solution, I changed my shortcut to run "rm ~/.minecraft/launcher.jar ~/.minecraft/launcher.pack.lzma; java -jar /home/michael/Downloads/Minecraft.jar"

Yes, the crash still occurs on 1.8.

$ java -jar Minecraft.jar
Bootstrap (v5)
Current time is Nov 11, 2014 2:57:00 PM
System.getProperty('os.name') == 'Linux'
System.getProperty('os.version') == '3.13.0-24-generic'
System.getProperty('os.arch') == 'amd64'
System.getProperty('java.version') == '1.8.0_25'
System.getProperty('java.vendor') == 'Oracle Corporation'
System.getProperty('sun.arch.data.model') == '64'

Looking for update
Downloading: https://s3.amazonaws.com/Minecraft.Download/launcher/launcher.pack.lzma
Got reply in: 371ms
No update found.
Reversing LZMA on /home/michael/.minecraft/launcher.pack.lzma to /home/michael/.minecraft/launcher.pack
Unpacking /home/michael/.minecraft/launcher.pack to /home/michael/.minecraft/launcher.jar
Cleaning up /home/michael/.minecraft/launcher.pack
Starting launcher.
[14:57:05 INFO]: Minecraft Launcher 1.5.3 (through bootstrap 5) started on linux...
[14:57:05 INFO]: Current time is Nov 11, 2014 2:57:05 PM
[14:57:05 INFO]: System.getProperty('os.name') == 'Linux'
[14:57:05 INFO]: System.getProperty('os.version') == '3.13.0-24-generic'
[14:57:05 INFO]: System.getProperty('os.arch') == 'amd64'
[14:57:05 INFO]: System.getProperty('java.version') == '1.8.0_25'
[14:57:05 INFO]: System.getProperty('java.vendor') == 'Oracle Corporation'
[14:57:05 INFO]: System.getProperty('sun.arch.data.model') == '64'
[14:57:05 INFO]: JFX is already initialized
The program 'java' received an X Window System error.
This probably reflects a bug in the program.
The error was 'RenderBadPicture (invalid Picture parameter)'.
(Details: serial 593 error_code 143 request_code 139 minor_code 7)
(Note to programmers: normally, X errors are reported asynchronously;
that is, you will receive the error a while after causing it.
To debug your program, run it with the --sync command line
option to change this behavior. You can then get a meaningful
backtrace from your debugger if you break on the gdk_x_error() function.)

If I update the timestamp on launcher.jar (make a backup, and copy from backup each time), the launcher works correctly.

Note that because I hit 3GB yesterday, my internet is incredibly slow, and I now cannot download the files.

It shouldn't make any difference. I'm about to go to bed, but I'll try in morning

It doesn't result in a crash report.

If you like, I can try to take a video.

They have different error messages, with different hardware configurations.

How are they duplicates?

Update: It also crashes using Oracle Java

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