This issue can be confirmed on 1.17, can this be reopened?
[media]Works again for me too, on both iPad and iPhone. Kudos for having fixed this over the weekend!
Not working anymore today: stays frozen on the load screen. It worked a couple days ago. Same behaviour on iPad mini 2 with iOS 12.3.1 and on iPhone 7 with iOS 13.2.3.
Confirmed for 1.15.1.
[media]I guess it could be, yes.
Can confirm for 1.14.3.
Can confirm for 1.14.2.
So far can only confirm 6 named Zombie Pigmen and 4 Villagers have disappeared. The beds of the Villagers that have disappeared are set to Occupied and have to be replaced to work again.
Will report if we find more missing things!
Can this be re-checked? I couldn't find a related post if it has been created yet...
Is this issue being investigated based on the new reports?
Now I am not sure if this is the same issue I'm having on my world, but It seems so. Here's the world download:
http://craftera.com.br/downloads/worlds/season1/29.05.2019_1.14.2_after_chunk_update.zip
Teleport to X: -500, Y: 70, Z: 1800.
This is my base on my server and it was this lagged since server creation on 1.14 pre-releases. FPS there is much lower than anywhere else on the server - on my computer a least. If I turn on the bamboo 0-tick farm it becomes basically unplayable FPS-wise and the main problem always has been breaking blocks as there's a minor freeze in the game (at least for me).
Other members complained about lag in the beginning but I never payed much attention. Now I am as this is tiring me out.
I hope the world download adds to the issue. Thanks in advance!
EDIT: Fixed links. Render distance is 10.
Backup - before chunk upgrade from 1.14.1 to 1.14.2: http://craftera.com.br/downloads/worlds/season1/28.05.2019_1.14.2_before_chunk_upgrade.zip
World after chunk upgrade (did this backup just now): http://craftera.com.br/downloads/worlds/season1/29.05.2019_1.14.2_after_chunk_update.zip
Done via --forceUpgrade --eraseCache
Timeline of Events:
So we were playing on 1.14.1 with the usual lighting glitches that were already reported. When 1.14.2 came out I did the backup linked above and swapped the .jar file in the server. Since there was this addition to the 1.14.2, I hoped that I wouldn't need to do the --forceUpgrade --eraseCache command: "All light will now be re-calculated the first time you open a world saved in a pervious version"
So I asked the members of the server to report any issues to me and someone sent me a screenshot of an issue he was having on his mob trap which was related to skylight passing through blocks on his mob-farm: https://media.discordapp.net/attachments/575706169948110858/583008907132272659/JPEG_20190528_160906.jpg?width=481&height=642
Although I was aware of the skylight bug I wasn't following it, so I didn't know if a fix was already proposed. So I figured I should upgrade the chunks to attempt to fix it and whatever other bugs from older chunks we might have. Then we have the second world link, which happened randomly. As other people have mentioned, it seems to be related to dimension change/chunk reloading as I had just left and came back to the Nether and spotted it. The coordinates are in the Nether as in the picture:
X: -203
Y: 74
Z: -64
I did a fly-around and another coordinate caught my attention (the other screenshot I attached):
X: -1374
Y: 100
Z: -244
There's a mob trap in the sky and the pillar made out of cobblestone with the ladders inside is with the light cut off at Y: 95/96 as if the sub-chunk isn't lit? Not sure. This is actually the same chunk as the sky lighting issue the the member reported to me and the one with the screenshot via Discord that I've linked above. The skylight issue was before 1.14.2 chunk upgrade with 1.14.2 jar, and after the issue was this unlit sub-chunk.
People haven't yet reported any other places where this lighting glitch might be occurring and I haven't seen it anywhere else on the server, as of yet, where the lighting is broken. I'll report whatever else I find.
Can confirm on 1.14.2.
Can confirm on 1.14.2. World upgraded from 1.14.1 to 1.14.2 via --forceUpgrade --eraseCache. Not sure when it happened, but I've just today upgraded the chunks and uploaded the world.
[media][media]Can confirm on 1.14.2 Pre-Release 3. Here's the crash report:
[media]
Upgraded world from 1.14.1 to 1.14.2 Pre-Release 3 via --forceUpgrade --eraseCache. Put the files back into hosting and turned the server on.
Was flying and teleporting around just to give it another pass and make sure everything was OK, then the crash happened.
PS: Sorry for double post. Had page-loading issues.
Can confirm this happened on my 1.14.1 server. I was working on my Villager Trading Hall assigning workstations to my villagers. After I did about 10 of them, I turned around and they all lost their professions. Not sure how to reproduce it though.
Can confirm still happening on 1.14.1. A member of my server sent this screenshot today after 1.14.1 upgrade from 1.14 with --forceUpgrade --eraseCache:
[media]EDIT: If needed be, let me know and I can provide a link to download my server's world for testing purposes.
I am unaware if this behavior existed before 1.14 as I've created this design after I updated my server to 1.14.
I can confirm this bug. In my game (multiplayer server) the dragon does not appear to be coming down from a certain height. It just wanders around that height.
[media][media]
I'm not sure if this is related, but on my server there are chunks that keeps bugging still (see attached screenshot). I've upgraded the chunks to 1.14 pre-release 5 with --forceUpgrade --eraseCache:
[media]Haven't found a way to reproduce it other than going far enough to unload the chunk and randomly come back with the lights not working.
Can confirm mobs are also spawning outside of Villages and not burning. Also dark chunks are present throughout the world:
[media]Light level shows as normal on the location the mobs are at:
[media]Random dark chunks and I haven't found a way to fix them. I tried: upgrading world, placing torches (only lights it's lighting range) and placing blocks.
[media]
I'm the data pack developer, this report was sent to me. It could be a data pack issue, since it freezes the villager's AI to apply some changes – maybe something went wrong on the unfreeze step.
I'm unaware of the freezing issue and unable to reproduce. If you could talk to me on Discord at ScorchedPsyche#8435, we can try to pinpoint if this is a data pack issue.