mojira.dev

MisterOwl

Assigned

No issues.

Reported

MCPE-176780 Cured and named zombies villagers revert back to zombies Incomplete MCPE-172070 Slimes spawning in areas they didn't before after update to 1.20 Windows 10 Awaiting Response

Comments

I'm not sure if it's recreatable.alk I know is my villagers were in safe spaces and when I came down to my trading hall there was 3 of them zombies. The image shows that they are sealed and couldn't interact with each other. The only thing that can spawn here to hurt them are slimes. They were on the west wall. All I'm saying is that it's possible that some kind of glitch causes them to become zombies again. When I traded with them after re curing they were still master and had the same trades and discounts.

Just because this works as intended doesn't mean it doesn't deserve a fix. Can you please release a fix that detects all bedrock where it should not be and converts it to deepslate?

While your at it can you fix the giant void gaps I have on my world . Release a fix that converts all air blocks at -64 to bedrock. Please thank you

I play on windows 10 and the games decent. But my girlfriend plays on the OG Xbox one and it runs like crap. Inventory lags whenever you pick up an item. Any time entities load like a cow farm it lags. For reference we already installed the game on external SSD and completely restored Xbox to factory.

The game is borderline unplayable. It's the only game installed on the drive, the only other app on the Xbox is Netflix. Reducing the simulation distance and render distance helps a little but there's still lags and freezes about every 20 seconds .

We also made the Xbox resolution to 720p, which helped a lot with the overhead for the processor... But barely. She has to play on render distance below 10 to play the game on my hosted world. I play on simulation distance 12 usually and I had to cut that in half because her Xbox defaults to 10 chunk sim distance and can't handle it. At  6 chunks performance for her Xbox is still sub par but slightly better . It's really not enjoyable. I understand that Xbox one is 10 years old now ..  But there has to be a way to make the game "lighter" on Xbox one. The main menu for example is laggy. Just removing the panorama for the Xbox one version could help performance .

Most of the lag comes from the recipe book icons having to be loaded into memory and it takes a sec to load the images from the disc. It's even worse when we have the texture pack we play on activated . We play with the City texture pack.

Xbox one can't handle it. My galaxy S21 handles the game better and that's kinda sad seeing as it's a mobile platform with thermal throttling problems.

Please don't use a new world as the judge for Xbox performance, make sure for testing you use a well populated world. As new world performance is not too bad 

 

 

 I came here because I am FURIOUS. My helmet got thrown on the ground without me even trying to select the helmet. The inventory opened, my helmet got removed, and I closed it because I accidentally opened it in the first place and NOW MY HELMET IS GONE . it despawned because I didn't notice in time. Now I have to spend, diamonds and netherite and spell books that could have been avoided if this glitch didn't make it into the release. Who tf wants to have helmet highlighted when they open inventory? No one.

What makes me more upset is that things like this can happen, meanwhile mojang is focused on making changes to the game no one want's or asked for. 
(villager trades) You're listening to the vocal minority when it comes to people complaining the game is too Easy.. those people have been playing for years and are only a small fraction of the player base. TBH they just like being op and want to make it harder for new people even though they had it easier. 

I am going to be taking a LONG break from Minecraft, and that's my main stream content. 

I can't bring myself to support this game with all the stupid inconveniences that come with it. 

It's a block game it's supposed to be relaxing not adding to my stress. 

 

 

My world has experimental turned on from caves and cliffs part 2. 

The slimes were only spawning on one part so I had blocked that chunk off with a wall but now they seem to be spawning on the other side of the wall not and they never did before. I've included a couple screenshots. In the screenshot I am facing south east from the north west corner. 

The second screenshot is marking where the slimes have been spawning. 

They only spawned on the other side of the west wall but it seems that they have shifted to start spawning here. 

no way to see chunk borders on bedrock . ~