If the power of the redstone is too weak it will not power adjacent blocks - this is intended behavoiur
IIRC It's based on how powerful the device is/how much ram is available. You could try closing down all other apps and see it that makes change for you. Otherwise your tablet just isn't up to loading more chunks without significant lag
Can I assume you need no further input from me ?
The world is on peaceful mode because I initially suspected the lag to come over spawning monsters
It takes a while to get started - by the time things got really hairy grass had spread to the "destroyed" crop - still you should notice extra carrots/potatos popping up every so often, and it seems every time they do pop next time more does
Mcworld file is 10.2Mb which exceed the 10Mb limit so I linked it on my private site;
https://www.decoder.dk/tmp/potatotroubles.mcworld
I recommend loading the world somewhere you can rapidly type in " /kill @e[type=items] " multiple times - after a few time enough should have cleared that you can see the fountain :
[media]
The world has firespread off which may or may not be important. if you feel the need to torture your computer I can provide a copy of the world before the potatos were cleared out.
could this be related to MCPE-15793 aswell?
first off - The wiki is user editable, thus it's not gospel.
secondly the line "A piston (not the head) extending or contracting" means - "an observer looking at the piston body, as opposed to the piston head"
The piston head is covered by "All other block / block state changes"
as the block the observer was observer has been replaced by a piston head and then at the retraction replaced by either air ( normal piston ) or the old block ( sticky piston ) - that's 2 "all other block changes" both detected.
Hope this helps
Are you both on the same wifi connection?
Is it that you cannot see his game (MCPE-26310) - or that you are being refused to join?
@wakafu mafuyuu - even so it should either always fail to pull a block or always pull a block - as shown it does both on the same tick. This is inconsistent - hence the title of the bug report 😉 You can't have reliable circuits if you introduce a random factor
Added world download with timings corrected for beta.
(A) is still in consistent
(B) Still works
secondary bug; if you added an ip in servers then local games from that ip wont show up in the friends tab
Toggling on "use cellular data" and "require secure sockets" on makes it so we can again see wireless hosted games.
This coupled with random servers appearing in the local list seems to indicate that the issue is that subnets are classified wrong
Additional bug reports with the same issue;
MCPE-24795
MCPE-21799
MCPE-20189
MCPE-23246
MCPE-21075
MCPE-24628 ?
MCPE-27369
so clearly this is not an isolated case
Adding to the confusion sometimes non local servers appears in the "friends" tab ( I'm not logged into Xbox live )
I'd really appreciate if this bug could get some attention as local play has been 90% of the fun in this game for us
Still a thing in 1.1.3.2 😞
It almost seems like that unless your looking at the un-powered rail as villagers in carts will just treat it as regular rail. which is highly annoying when trying to make a villager sorter
Also happens in 1.1.3 beta
Also affects 1.1.3.1 - just lost my entire inventory trading rotten flesh, on the upside I think I've figured out how to reliably reproduce this bug ( on pocket UI atleast ).
Interact with an UI that places limit on the shown items ( eg, furnance, villagers ) but allows stackable items
place in less than a full stack ( or trade/smelt untill there is less than a full stack )
press and hold on a full stack in your inventory to "top off" the items in the UI
Minecraft attempts to transfer all 64 item then ones that cant fit are put back into your inventory - how ever since it can only see items of a particulare type ( smeltables, coal, rotten flesh, etc ) this "resort" action then overrides the first inventory slot containing items that are filtered.
I hope the explanation makes sense - else I'll try to do a step by step in pictures.
Test 1 is not 100% reproducible it seems to I've attached a video of me reproducing it - hopefully it can help fixing this bug.
Same problem with a child account, started crashing after a iOS update.
to fix;
wifi off
log out
wifi on
log in
somebody needs to learn about error handling when dealing with external data 😛