mojira.dev

Morten Haggren

Assigned

No issues.

Reported

MCPE-29337 Destroyed crops dupes items at exponential rate Cannot Reproduce MCPE-28690 Monostable cuircuit only works when powered directly Duplicate MCPE-28657 Observers triggered by redstone has inconsistent timing Duplicate MCPE-27369 Wireless clients can't see wireless server Cannot Reproduce MCPE-26310 local Wifi games not discoverable Cannot Reproduce MCPE-23142 pressing outside of input area closes input window Invalid MCPE-23141 Deleted worlds still take up space on IOS Cannot Reproduce MCPE-22921 Personal game mode not stored in saves Cannot Reproduce MCPE-22768 Holdable models corrupted Duplicate

Comments

Same problem with a child account, started crashing after a iOS update.

to fix;

  • wifi off

  • log out

  • wifi on

  • log in

somebody needs to learn about error handling when dealing with external data 😛

If the power of the redstone is too weak it will not power adjacent blocks - this is intended behavoiur

IIRC It's based on how powerful the device is/how much ram is available. You could try closing down all other apps and see it that makes change for you. Otherwise your tablet just isn't up to loading more chunks without significant lag

Can I assume you need no further input from me ?

The world is on peaceful mode because I initially suspected the lag to come over spawning monsters

It takes a while to get started - by the time things got really hairy grass had spread to the "destroyed" crop - still you should notice extra carrots/potatos popping up every so often, and it seems every time they do pop next time more does

Mcworld file is 10.2Mb which exceed the 10Mb limit so I linked it on my private site;

https://www.decoder.dk/tmp/potatotroubles.mcworld

I recommend loading the world somewhere you can rapidly type in " /kill @e[type=items] " multiple times - after a few time enough should have cleared that you can see the fountain :

[media]

The world has firespread off which may or may not be important. if you feel the need to torture your computer I can provide a copy of the world before the potatos were cleared out.

could this be related to MCPE-15793 aswell?

first off - The wiki is user editable, thus it's not gospel.

secondly the line "A piston (not the head) extending or contracting" means - "an observer looking at the piston body, as opposed to the piston head"

The piston head is covered by "All other block / block state changes"

as the block the observer was observer has been replaced by a piston head and then at the retraction replaced by either air ( normal piston ) or the old block ( sticky piston ) - that's 2 "all other block changes" both detected.

Hope this helps

Are you both on the same wifi connection?

Is it that you cannot see his game (MCPE-26310) - or that you are being refused to join?

@wakafu mafuyuu - even so it should either always fail to pull a block or always pull a block - as shown it does both on the same tick. This is inconsistent - hence the title of the bug report 😉 You can't have reliable circuits if you introduce a random factor

Added world download with timings corrected for beta.

(A) is still in consistent
(B) Still works

secondary bug; if you added an ip in servers then local games from that ip wont show up in the friends tab

Toggling on "use cellular data" and "require secure sockets" on makes it so we can again see wireless hosted games.

This coupled with random servers appearing in the local list seems to indicate that the issue is that subnets are classified wrong

Additional bug reports with the same issue;

MCPE-24795
MCPE-21799
MCPE-20189
MCPE-23246
MCPE-21075
MCPE-24628 ?
MCPE-27369

so clearly this is not an isolated case

Adding to the confusion sometimes non local servers appears in the "friends" tab ( I'm not logged into Xbox live )

I'd really appreciate if this bug could get some attention as local play has been 90% of the fun in this game for us

Still a thing in 1.1.3.2 😞

It almost seems like that unless your looking at the un-powered rail as villagers in carts will just treat it as regular rail. which is highly annoying when trying to make a villager sorter

Also affects 1.1.3.1 - just lost my entire inventory trading rotten flesh, on the upside I think I've figured out how to reliably reproduce this bug ( on pocket UI atleast ).

  • Interact with an UI that places limit on the shown items ( eg, furnance, villagers ) but allows stackable items

  • place in less than a full stack ( or trade/smelt untill there is less than a full stack )

  • press and hold on a full stack in your inventory to "top off" the items in the UI

Minecraft attempts to transfer all 64 item then ones that cant fit are put back into your inventory - how ever since it can only see items of a particulare type ( smeltables, coal, rotten flesh, etc ) this "resort" action then overrides the first inventory slot containing items that are filtered.

I hope the explanation makes sense - else I'll try to do a step by step in pictures.

Test 1 is not 100% reproducible it seems to I've attached a video of me reproducing it - hopefully it can help fixing this bug.