mojira.dev

Mr.99

Assigned

No issues.

Reported

MCPE-229062 FPS is capped at 72 on my 144 Hz display when set to Unlimited framerate Unconfirmed

Comments

Update: More experimentation with disabling the V-sync has shown that the GPU utilization is NOT jumping around as much as I initially thought. The GPU utilization is still very low though, between 35% and 40% most of the time. On Java, it’s around 60% with a steady 144 FPS. I am still baffled.

Okay, so I think I’m able to conclude that a faulty V-sync is causing the 72 FPS cap, but it appears that poor GPU utilization is introducing new issues of poor framerate outside of V-sync.

Okay so here’s some info after your suggestions:

  • H.A.G.S. was already on.

  • Trying the Minecraft Preview results in an uncapped framerate, but it’s extremely unstable and once again requires lowering the graphics settings. The GPU still appeared to be underutilized, hovering around 35%.

  • Turning off V-sync in the files appeared to have very odd results. The framerate was able to exceed 72, similar to the Preview, but the framerate once again jumped all over the place. What I noticed this time is that the GPU utilization is jumping around, going from 35% to 70% sometimes, and the framerate seems to follow. What’s going on here?

Thanks for your suggestions, but these findings are now even more baffling.

Funny, I still experience this issue playing on Windows 11 Bedrock Edition. This issue is not resolved on my platform, and I can confirm that this is a bug as the Java edition does not have this issue.