It wasnt fixed in 1.19.50, the beta 1.19.53 "fix" was implemented which fixed the progressive movement but the deadzone is actually much larger. It arguably made it even harder to use the control stick.
The progressive movement has been fixed but the deadzone still exists. The cursor doesn't start moving until the controller has been moved enough. It's a joke that this still hasn't been fixed after a month. The game is unplayable for me in this current stateĀ
This still isn't fixed for me, I can wiggle my right stick around 0.5cm before having a reaction from the cursor. Its been so long since this issue has been an issue that I've gotten used to it and can play fine in the games I play. The only time I find it annoying is when I need to make a sharp corner. I do have to say that it is alot better than the original issue when the acceleration curve was fixed it 1.19.53, it's just the deadzone. I have an example of a sharp corner that used to be able to do very consistently. This clip is from before 1.19.31
After 1.19.31, 1.19.53 and even on the latest version 1.19.70 this turn is now very difficult to do and even when I can it feels sluggish and slow. Before 1.19.31 I could do this very consistently.