mojira.dev

Necroblaz3

Assigned

No issues.

Reported

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Comments

This still isn't fixed for me, I can wiggle my right stick around 0.5cm before having a reaction from the cursor. Its been so long since this issue has been an issue that I've gotten used to it and can play fine in the games I play. The only time I find it annoying is when I need to make a sharp corner. I do have to say that it is alot better than the original issue when the acceleration curve was fixed it 1.19.53, it's just the deadzone. I have an example of a sharp corner that used to be able to do very consistently. This clip is from before 1.19.31

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After 1.19.31, 1.19.53 and even on the latest version 1.19.70 this turn is now very difficult to do and even when I can it feels sluggish and slow. Before 1.19.31 I could do this very consistently.

Why was this listed as a duplicate when they are potentially different bugs. This bug was caused by the 1.19.31 downgrade update. Disabling Vsync no longer allows for 120fps on xbox. The linked bug only states that the slider doesn't allow for above 60fps which could be said to be working as intended as there is no mention of vync being disabled. Its been 3 months since 1.19.31 was released and I'm still waiting for all the massive inconvenience bugs to be fixed such as the deadzone, 120fps and the horrendous change to the keyboard which doesn't let you access the command list when typing

It wasnt fixed in 1.19.50, the beta 1.19.53 "fix" was implemented which fixed the progressive movement but the deadzone is actually much larger. It arguably made it even harder to use the control stick.

The progressive movement has been fixed but the deadzone still exists. The cursor doesn't start moving until the controller has been moved enough. It's a joke that this still hasn't been fixed after a month. The game is unplayable for me in this current state