This is not a bug.
Hopper pick-up has no ray-tracing. Aka: If item moves from place A → B, then hopper ticks:
- Hopper will NOT pick up the item from any position in between A & B
- Hopper will DO pick up the item exclusively in its current position (B)
In the areas where “hoppers inconsistently fail to collect the items” the items simply doesn’t ever tick above the hopper.
This can be fixed by making the item entity move slower (<0.25b for X & Z to be specific)
Developers, please do not consider this, as it’s not a bug. Thank you
Fixing this would break tons of box displays, under no benefit. Bedrock & Java are very different, if parity is the only argument in favor of changing this behavior, it should be dismissed.
this should be marked as intentional. It is a very useful feature for technical development
Can confirm for 18w19a
Hoppers don’t send block updates at all when placed (they do send shape updates (observer update))!
Very annoying bug for survival playstyle. Please do fix!
I am unable to reproduce this issue in 25w18a either. Piglins ARE affected by both tick sprint and tick rate.
My previous comment wasn’t meant for this report. My bad