@galaxy_2alex Thanks for linking the duplicate! Turning off the watchdog has stopped the crashes, but has not done anything to solve the issue of not being able to allocate more memory, nor does that report thread mention anything about it.
This report seems to have a similar issue, but was marked invalid for being technical support?
While this report has the exact same combination of server and memory allocation issues, but was linked to the same duplicate I was. This was the only resolution from the user I can see, but I don't know how to tell if I'm having the same problem they were:
I foundout,thatmyDMZhostwaschangedfrom 0 to 12. I onlyhadtochangethehostbackto 0 andopenmy 5598 port. I agree,thatitis a duplicate,buteverythingwaslookingfine.
After having the same inability to allocate more RAM and running the server for about five minutes, the average tick had stabilized at ~500 ms, and after about 25 minutes, it had gone down to a playable 50 ms, though that is still a good deal higher than it was before updating, making me feel like is a software bug and not a technical issue?
Perhaps notably I've always the gui to start my server because it's easier and I've never used the console to do it before this point, but still have never had lag of this kind.
If this is indeed a technical issue, then thank you for being patient and I'm sorry for taking up your time.
Edit: after leaving the server and rejoining, I was almost immediately kicked with this error:
@galaxy_2alex Thanks for linking the duplicate! Turning off the watchdog has stopped the crashes, but has not done anything to solve the issue of not being able to allocate more memory, nor does that report thread mention anything about it.
This report seems to have a similar issue, but was marked invalid for being technical support?
While this report has the exact same combination of server and memory allocation issues, but was linked to the same duplicate I was. This was the only resolution from the user I can see, but I don't know how to tell if I'm having the same problem they were:
After having the same inability to allocate more RAM and running the server for about five minutes, the average tick had stabilized at ~500 ms, and after about 25 minutes, it had gone down to a playable 50 ms, though that is still a good deal higher than it was before updating, making me feel like is a software bug and not a technical issue?
Perhaps notably I've always the gui to start my server because it's easier and I've never used the console to do it before this point, but still have never had lag of this kind.
If this is indeed a technical issue, then thank you for being patient and I'm sorry for taking up your time.
Edit: after leaving the server and rejoining, I was almost immediately kicked with this error: