I've noticed a similar issue when a player uses a goat horn.
I agree with the solution as well
Yes, this sounds correct as in the disengaged state it is not supposed to deal any knockback anyway
Does it carry it like a copper golem holding a tool like holding it by both ends, or does it almost hold it like a club?
This does make sense though as skeletons can accidentally hit other mobs when shooting and the nautilus isn't an exact “deal damage to target mob like a zombie“ it is designed so the player can ram it into whatever mob they like.
I may be being annoying with this, but even if it is unintended it could still be fun to dodge a nautilus/zombie nautilus and have it accidentally hit drowned mobs. I wouldn't mind if this got left in personally.
I am pretty certain this is an intentional feature, but intersecting bedrock seems like an oversight, not a bug though it is worth noting that in 1.21.1 snapshots trial chambers were able to generate so far down the bottom of a room would have bedrock poking through
I agree, it's probably the mob trying to get distance from the player so their attack actually deals damage
This may be due to the spear having unique attack mechanics as opposed to other weapons.
Mojang if you see this the best solution would probably be to completely lock spear attacks while in menus.
This may be to do with the fact that if a mob is too close it will not get damaged, or some kind of intentional mechanic to prevent endless spear attack combos because the first hit does still seem to deal damage (someone please clarify)
I don't see the texture issue.
Are the pixels misaligned in some places?
It could be you used a skin editor made for the wrong edition of minecraft
I don't think this is an issue lol
The netherite horse armour does make sense though with the nautilus armour I get your point
I personally do not consider this an issue, I personally have been using this to increase my flight speed in creative if I happen to have a spear
Are you referring to the length of the perspective line?