mojira.dev

Ozone Smith

Assigned

No issues.

Reported

MC-200578 Volumetric target selectors create a strange bounding box Duplicate MC-123628 Unexpected behavior when using "execute store success score" with a function Fixed MC-122519 if block argument in /execute does not work correctly Invalid MC-105920 "score_..." and "score_..._min" parameters with a dash in the objective are not counted Duplicate MC-104853 Semi-transparent pixels in the hat texture of a head block the view of other blocks on heads. Duplicate MC-96597 hoverEvent and clickEvent are one line lower than they should be. Duplicate MC-93844 Transparent hat pixels on skull render opaque Fixed MC-93419 Non-Opped Players cannot place blocks with BlockEntityTags Works As Intended MC-92266 Dead mobs are not removed from their teams Fixed MC-92264 When scoreboard.dat file is over 2.2 mb, server becomes unjoinable. Community Consensus MC-91012 Server item duplication Duplicate MC-90711 Marker ArmorStands cannot be selected within r=0 Fixed MC-89652 Using a solitary cuboid selector (x & dx, y & dy, or z & dz) with @e only selects players Invalid MC-89358 Right-Clicking a spawn egg on a spawner doesn't always overwrite SpawnPotentials Duplicate MC-89220 Buggy conditionality when command blocks are updated within a tick Works As Intended MC-87956 If a spawner's delay is 0, right clicking with a spawn egg on it doesn't change the id. Fixed MC-87945 Command blocks switching on in weird order Duplicate MC-87941 Server console regularly reporting 2 errors Duplicate MC-87531 Chain command blocks activating under incorrect conditions Invalid MC-86592 Mac keybinds not reading properly when in a different keyboard layout Duplicate

Comments

I don't know, as since the removal of MC-92266 it's extremely difficult to replicate.

Seems to have been fixed as of 18w01a; "result" may still be odd, but "success" seems properly isolated.

I seem to have accidentally created this in the WEB section. Sorry, was not intended, would someone please move this to the Minecraft project?

I did indeed read it carefully, and it matched what I had read in the update notes. If such information is, in fact, wrong, so be it.

Works as Intended.
The start depletion was listed in the 1.9 update logs.

One hopes that will change.

Under the new selector order, seems fixed.

Did some more digging; It seems to be caused by the "assets" tag in the <version>.json file in versions/<version>/. If that's missing, you get the aforementioned erratic boot.

It seems to be rather erratic, as I got a lot of "Missing sound event for thing.subthing" logs when booting 1.9-pre3.

Yeah, I've seen this as well.

This is still an issue even though r=0 now does r=0.25.

Apparently, r=0 is totally broken now.

Gads, this bug is annoying.

Still present in 16w05b.

I know that, but it's a nice visual log.

Confirmed for 16w03a.
Command: /summon ArmorStand ~ ~1 ~ {CustomNameVisible:1b,DisabledSlots:2039583,HandItems:[{id:"stone_slab"},{id:"stone_slab"}],ArmorItems:[],Marker:0b,Invisible:0b,Invulnerable:0b,NoBasePlate:0b,NoGravity:0b,Pose:{LeftArm:[0f,0f,0f],RightArm:[0f,180f,0f]},ShowArms:1b,Small:1b,CustomName:"",Tags:[]}

I haven't checked recently.

This got fixed, somehow.