mojira.dev

Panda

More than one avatar was detected! There might be multiple accounts sharing this same name.

Assigned

No issues.

Reported

MC-234588 Things on screen disappearing in 1.17.1 (Reproduced In Vanilla) Duplicate MC-232906 Things on screen disappearing in 1.17.1 Invalid MC-119632 Player model disappears behind lightning bolt Duplicate

Comments

Dyes are functionally useless in a Nether-only world. They would only be applicable to signs from Nether trees, which practically affects nothing. Iron Golems is a more valid concern, but consider that in order to achieve this, you require Piglin Bartering and killing enough Halloween-applicable mobs that wear a Carved Pumpkin/Jack o'Lantern in order to get an Iron Golem.

From there, you have a limited use-case to use Iron Golems as either bodyguards or bait. Neither of these justify removing them as drops on a holiday based on their impact, especially since in the end, the reason they were removed have nothing to do with either of these. The fact that this change was made before 1.16 where it would make a functional impact is even more a reason why it had no standing being removed when it did.

Respectfully, this is a garbage reason to exclude this function. It happens on one day in a 365 day period, so the novelty of getting them is limited. Furthermore, pumpkins on their own aren't obtainable as far as I'm aware from Carved Pumpkins or Jack o'Lanterns due to either of the items not providing pumpkin seeds required to renew your stock. Carved Pumpkins themselves by design (and by extension, Jack o'Lanterns) have to be made by shearing them, which drops the pumpkin seeds already.

Legitimately the only practical use you can get out of these drops (besides the decorative) is making Iron Golems and Snow Golems, which on their own do not provide anything that you wouldn't be already able to get to craft them in the first place (Iron Ingots and Snow Blocks respectively.) I sincerely implore Mojang to reopen this issue and give a serious look into re implementing this feature, as it largely affects nothing that's lobbied against it as detrimental to game-play.

it's rejecting the screenshots I took with F3, what now?

I've had this problem for quite a while. However it seems to trigger when there is too many things/block/something in the world you open. However when you open a new map there are no problems. (Though the nyan seed did freeze after a while.

Happens in prerelease 1.4.7 vanilla SMP; no texture packs or anything fancy.

Fully zoomed out map cloned two times; one map placed on item frame on wall; the other two copies distributed to two players who both kept them in their inventory hotbar

It shows the green arrow where the item frame is but the players don't show as arrows. I think it still lets you reveal unexplored locations if you are in the vicinity