Confirmed for 1.13.1. Just disabled the vanilla datapack, restarted MC, enabled the vanilla datapack and after every /reload (even after another restart) it spams those ambiguity messages in the log. (Maybe it did that earlier on, I just noticed that)
@Grum isn't that a problem in itself? I mean it's probably easier to write something like an anticheat if you have that info. Also it's just very helpful for mapmaking etc. o.O
Confirmed for 1.12.1 and 1.12.2 pre-release
This bug appears in 1.11, 1.11.2, 1.12, 1.12.1 and the 1.12.2 pre-release.
I thought this one is resolved in 1.12?
Works for me. Without putting "moved wrongly" into the log.
Also I had never the case (in vanilla survival) that a zombie got to me while I was in bed. I think that's pretty uncommon. (Cause of "you can't sleep, there are monsters nearby")
I think it WAI cause if you build in creative it would be pretty annoying if you accidently drop a block from time to time.
You could add the log file of that start.
(You can enable showing live log in the MC launcher)
Lol. For me the game output looks as if Minecraft started but is invisible. Never seen that.
For me this bug is only appearing if I switch from MC 1.12 to an older version and then back to 1.12. Is it for you the same or are you in 1.12 only?
This is a completely uncomplete bug report.
1. You didn't include any log or crash report.
2. You didn't even say which texture pack and where you got it from.
3. Why would you have to play to download the game? That was never the case and it's now free, too.
I don't think it's WAI, either. Barriers should not be obtainable and monster spawners even more. (Cause they could lag the world or just be cheaty. Also they are not obtainable by normal creative mode.)
Wrong place to report MCPE bugs. This is for Minecraft Java edition only. Take a look at: https://bugs.mojang.com/projects/MCPE
Well it works for me in singleplayer and on my vanilla MC 1.12 server. (Even with OF)
I think you got into the wrong report section. This is Minecraft Java version.
When I shift click a stack of pumpkins 63 will remain in the same slot. Can not reproduce the bug.
I think the devs of Minecraft would rather like a bug report which is vanilla. (or at least game output which doesn't say "optifine" in almost every line.
Hey guys! I have much additional info about this bug.
First: Confirmed for MC 1.12.
Second: https://youtu.be/9Li4592iSpY
Here's an explaination:
I have an advancement with the changed_inventory trigger. It runs a function file which clears the whole inventory and then sets (hardcoded) specific items on specific hotbar slots (with /replaceitem). They kinda get set but the item that gets actually removed from the inventory bugs the slot so that the item that gets instead in that hotbar slot is not invisible and cannot be interacted with. Only if you pick an item up you see that there was an item.
And then a few other bugs relating to that. Everyone caused by the clear bug:
Seems like you are not allowed to /clear and place items in your inventory in the same tick.
~ Panossa
(Sorry for bad english)
Really, REALLY strange and big bug.
On some clients it works. On some it doesn't work.
And sometimes it works normally, sometimes not. But WHEN it's bugged... RIP.
There are theories that it might have something to do with negative and positive coordinates but I don't know if that's right.
Also: teleporting from a previously unloaded chunk to the spawn chunks lets the bug occur, too. (for me, that is)
~Panossa
Just tested it in 1.13.1. Placed signs, heads, chests, enchantment tables etc, typed the command, relogged and everything's still there. No errors in console.