mojira.dev

Pascal de Vos

Assigned

No issues.

Reported

MC-159024 Naming Items their sugested name doesn't work Works As Intended MC-152467 Sheep don't retain wool colour after sheering Duplicate MC-126810 Player markers aren't visible on maps placed in item frames Fixed MC-122722 no textures loading at startup screen Duplicate MC-101333 Coloured json text on signs unreadable in North and South directions Duplicate MC-101155 Crashes when opening my redstone world or joining the server Fixed MC-89325 Upside down stairs not connecting in corners Duplicate MC-84891 Minecart with chest dissappearing when going through a nether portal Duplicate MC-84150 End gateway not linking back properly Incomplete MC-71423 Inconsistent ejection spot from powered activator rail Duplicate MC-66573 Enchantment Table texture showing one fill slot Duplicate

Comments

Sigh, okay once more: if i don't clear the text field but start typing the name, but it is exactly the same as the original sugestion the game wonj't let me change the name. it forces me to change the ame to something different, even when i typed in the field

When you put in an item into an Anvil, the anvil will show you just the ame of the item as a sugestion. You can then either add/change the wording. a name will only be accepted if you choose to add/change the wording but if you want to just accept the sugestion (the base name of the item) as is it doesn't allow that. 

This is not intended behavior creepermagnet, those markers are made from banners, not players themselves, thus those banners somehow don't show up on the map.

`For Those having the same issue, just delete your options.txt in the standard minecaft folder and it's okay!

PresistanceRequired is that a new gamerule?

Redstone world added, it seems the server world doesn't crash anymore

Both worlds are created before 1.9.3 pre1 and were running stable with 16w15b. One is my redstone world and is one of the pre fabricated ones suplied with the game. The other is a normal generated terain used on our server.

i have the same thing on my server but i believe it's related to the entities like villagers and passive mobs dissappearing when you unload the chuncks by going to far away perhaps?

The respawning of the end portal is fixed in 15w31c, now only one exitsts and stays in place.

killed the dragon 20 times now for all the end gateways, and went through all of them, that works fine. But portaling back stil sometimes gives the i am in the void and can't see nothing and do nothing bug.

as requested by mod kumasasa my information to the matter the picture i took was in version 1.8, players always get ejected to the n-w (green) but entities have 2 different spots depending on their way of travel (yellow). i have the north also in the north in this picture.

Kumasasa this is not replicating it since the spots described with him are different then mine...

the best way to do this is have the ejection always on the right side directly next to the activator rail itself for players and have entities eject to the left, in that way it doesn't realy matter how you will travel it will always eject you to the right of the track next to the activator rail (or left if you are a mob or armorstand) 🙂

players always get ejected to the north west spot, it's entities like mobs and armorstands that have different places which should always be on the same spot as well in. btw your picture isn't acurate for 1.8 anymore!