I've been having this problem but specifically with grindstones. When I use a grindstone it seems like lots of the time xp orbs arent even generates and lots of the time when they are generated, they approach the player but sorta glitch and never get picked up. Often times they visually approach the player and then look like they start coming back out of the grindstone, so you get orbs continually coming out of the grindstone not able to be picked up. One of the other bug reports mentioned the irregular shapes of some of the new blocks being involved, so just an fyi, my grindstone was above an anvil, but not right above. I have an anvil, then a button on the wall, and then above the button is the grindstone.
Sometimes when the orbs won't be picked up, if I close the save file and reopen it the orbs are then collectible. However it seems like more often now that doesn't solve it, instead when the save loads back up the xp orbs are just gone. So for me the grindstone is not really useful for getting xp right now.
Running snapshot 19w04a on ubuntu 18.04, but I think I started experiencing this bug before this snapshot. It seemed like there was a period when grindstones worked perfectly, but at this point not really at least for me.
Experiencing the same bug. Running ubuntu 18.04 lts with openjdk 10.0.2.
I've added a screenshot of my maps in my world affected by the bug. The red region is my home village where I experience the crashes and the red is a long duration tested working area. Crashes appear to occur roughly in the red area within only a couple hours, and the green area has been tested working after running for longer than 3 hours as well as leaving the game running idle and coming back to play many hours later. Same longevity tests have been done in my other save file I'm providing without having the freeze crash, but again my home area in the red in the screenshot is pretty consistent for me after more than an hour of play.
Here is a link to my broken save and another save file I tested that seemed to work fine as well.
https://www.dropbox.com/sh/mqzia6cr7n57jmj/AACcKQ8Nb6eFG0zAF_cCVAqga?dl=0
Hey guys, itsyaboy big-money-minecrash here coming to you with another update.
So I tried playing at different villages in the same save that was freezing and also playing on a different save that was created in 1.13 that is a lone island in an ocean. I think after playing in different areas and in a different save I think there's something about my home base that is causing the freeze. It seems that when I play the game at other villages or in my other save, I don't have the freeze issues. However if I play at my home base, rather consistently still, within one or two hours I get freezes. I've even had experiences where using an elytra to fly to my home base the computer does the weird crash seemingly as soon as the chunk is loaded in. The only main difference I can tell between all the villages I've run the game with and my home village is I have extensive use of banners and item frames. I don't know if this is the exact cause, but those are the main different types of blocks that exist in my home village chunk that don't exist in the other villages or in my other save.
I'll add a screenshot of my maps to the issue to show the areas I've tested in and I'll re add my game save
"Tesselated" is precisely how it makes me feel whenever the reboot fairy visits me in minecraft. Worse hearing the crow of a phantom.
More crashes last night. Probably 3 or 4. I started trying to regularly exit my world to back it up whenever I've made some progress and, its hard to tell but exiting and re-entering the game might extend how long I can go without crashes. It's really hard to tell since the crashes occur randomly after starting the game usually while walking or looking around. And there was one crash that actually occurred about 4 seconds after re-entering the game while looking around and harvesting wheat as the chunks around me loaded in. Other than that one instance most of the crashes seemed to take longer to happen when I regularly just went back to the main menu and select my world again.
I sorta got the impression on that quick crash that the looking around and dropping tons of items at once while the world loaded in might have been a sensitive point. So I'm probably going to try just loading into the world and quickly harvesting stuff and look around aggressively to see if I can force the crash. I'll also test with a different save since I actually haven't done that at all.
I forgot the zipped save file is more than the filesize limit. Here's a link to my game save.
https://www.dropbox.com/sh/mqzia6cr7n57jmj/AACcKQ8Nb6eFG0zAF_cCVAqga?dl=0
And just got my system up and running again from another freeze crash.
Very frequent system wide freeze crashes only during the game when I can demo days of constant good computer functionality without the game. I just haven't been able to connect consistent behavior to it.
Is there anything I can do to get more info from the game while I play it? Since crash reports aren't being generated and I can't connect a behavior to the crash I don't know how to provide any actual useful information about the problem.
Situations for today's specific freeze crashes to hopefully provide a little more info on a hard to measure problem:
1st crash - Clearing and replanting farm crops one plot at a time, freeze occurred when refilling one of the plots. So lots of items were being dropped and picked up in waves.
2nd crash - After the 1st crash I decided to try changing some of the graphics settings, which I had tried before but just to have as a test case. I changed graphics to fancy, reduced chunk rendering to 10, and set particles to limited. I was in the middle of laying redstone dust for a less than 10 block volume device that wasn't running a clock signal so the redstone wasn't updating or anything. The process was breaking half of a village house down to put the redstone components inside and halfway through the process the freeze occurred.
3rd crash - I was clearing my items to get ready to close the game and finish fishing for crashes. And after putting all of my stuff in chests I walked out on top of my house to jump off the highest point cuz why not, and mid jump the computer freeze crashed and needed a reboot.
I hope this helps figure out the problem. I think my computers otherwise pretty good stability except when running the game at least shows an association to the game. Not sure if its my java or not since I know that acts has acted weird on my computer at times. But certainly nothing like this. I'll also attach my game save as well. Not sure if the game just really dislikes how many banners and item frames I'm using or not.
Just got my system up and running again after another crash during the game. Was walking around and building some redstone. This was probably around 50 minutes maybe a bit over an hour of playing. Again, no complete computer freezes at any time between creating the bug report and now, aside from two freeze crashes from two sessions so far of somewhat short gameplay.
Just trying to show why I think the problem I'm experiencing is connected to the game.
Just an update.
I just played the game a bit for the first time since creating this error report. My desktop computer has been able to run stable and run for multiple days now without problems, but I fired up minecraft and played for about 30 minutes and experienced the same characteristic computer wide freeze that turns the screen completely black and stops any audio that requires me to reset my computer to use it again.
I've also double checked my crash reports and again no crash report was generated, probably from the entire computer freezing and not allowing a report to be written. I've also attached a new copy of my launcher log file since it was probably modified from playing again.
Right, so I've attached the only two crash reports from this month that were in the crash logs. But like I said, this is a total computer freeze. So I'm not sure the system is getting a chance to write a log at all. There's only two crash reports from this month in there, but like I said, probably more than 25 instances of this specific kind of crash very recently. I also added my launcher log though so hopefully that shows something.
These crash reports might not reflect this current problem. I had reported a bug previously that made the game crash from a void json file in 1.13, but the game would crash and not freeze the whole system. Just trying to show all the stuff I have for the crashes. So I'm not sure the crash reports will show whats happening in my current issue.
Sorry for the late reply. I tried deleting the voided json file and it worked right after that. Thanks!
Was playing around trying to see if I can get different results. I noticed when I open the launcher it says the launcher has a new version. I installed minecraft through the ubuntu repo through snap. So I tried updating through apt, and it didn't update, and I tried removing and reinstalling and it still said a launcher update was available. Since my original problem was dealing with the snap installed version, I decided to continue on rather than try out the deb file on the mojang website.
I also tried creating a new world. And loading into the world was actually successful. After trying this I retried my 1.13 and it failed like normal but when I tried my 1.12 save it loaded successfully, which just to reiterate, I tried the 1.12 save tons of times previously and it didn't work. When I first was experiencing the crashes I had pixelmon and the trecapacitator mod installed for 1.12, and when I started getting the crash I removed them from my mod folder. Perhaps the reinstall I just did removed forge and removed some part of the problem. But the 1.13 save still has the same pattern. Loads, stops at 68% for a time, continues on to 100%, shows "loading world" and then crashes. The other successful attempts I just did actually got to show "joining server" and then actually loaded the world successfully.
I've just added the world I was able to create successfully to the attachments and to my dropbox folder just in case it has any useful data.
Sorry for the delayed reply, for some reason Jira doesn't like me.
I've attached my 1.13 world, but my 1.12 world is bigger than 10mb so Jira is rejecting it.
Here's a dropbox link containing both.
I just wanted to note that using Sdusiron is right. Above you can see I said I had a lot of problems with chest lag. I've known for a while that my mouse is breaking down. I started using a different one and it works like a charm. No chest problems at all.
I just made an account just to comment on this. This isn't just a 15% of the time for me. I experience this 100% of the time. It makes any kind of interaction with any chests horrible. When it takes a half hour to get your sword or some food when it's right there is so frustrating.
For me this happens all the time, but I'm only able to actually get things to stay in the chests when I shift click. If I drag and drop, I have never gotten anything to stay. It even applies to rearranging the chests, but not as severe. I'll move things within my chest and close it and open again and it's like they weren't moved at all. But I usually just have to move them twice. It seems like when I take items out of the chests it's only when I interact with the item within my inventory (click on it or use it) that it disappears back into the chest.
I've been just playing single player. I'm currently running mods but it does this just the same way in vanilla Minecraft. I'm running Ubuntu 12.10 32bit, Java 7, 4GB DDR3 RAM, AMD Athlon II P320 Dual-Core Processor ×2.
I hope what I've shown helps.
The problem appeared to stop after one of the beta versions prior to the 1.14 release, but I just checked using 1.14.3 pre-release 2 and it doesn't seem like the problem is happening.