mojira.dev

PearUhDox

Assigned

No issues.

Reported

MC-275777 Component 'use_cooldown' works on Tridents but 'use_remainder' does not Confirmed MC-206633 Endermen do not function properly with Universal Anger. Duplicate

Comments

This should probably now be marked as intended as despite the tag existing, a spawned item with a set delay of 0 works.

/give @p diamond_sword[minecraft:blocks_attacks={block_delay_seconds:0}]

This item can block damage and reflect noticeably faster than a vanilla shield, which means the shield should have a specified value of 0.25 in the block delay seconds property. Assuming this item works properly and can be verified, that would mean that the way shields work is considered intentional.

Can confirm this bug still exists in 17w18b, the current 1.12 snapshot, using the steps provided above in the description.

Still exists in 16w39c (1.11)

Yes, step 4 should be block with shield while taking damage from a mob. My bad.

I can confirm that this bug still exists in the current snapshot, 16w35a.
Steps to reproduce: (Run in 16w35a)
1. Type /scoreboard objectives add UseShield stat.useItem.minecraft.shield
2. Type /scoreboard objectives setdisplay sidebar UseShield (to display value)
3. Type /scoreboard players set @p UseShield 0 (so the value is visible on sidebar)
4. Take damage from any mob. The value does not increase.
Can this bug please be fixed for 16w36a? This is kind of annoying that this bug has been around since 1.9 and still has not been fixed.

(If this is considered a necro-post, I apologize. I just really would like to see this bug fixed.)