Version: 26.3 Issue: When riding a horse in Minecraft, attempting to jump while the horse is airborne or floating in water can cause the jump input to be stored indefinitely.
Once the horse lands on solid ground or moves out of the water onto solid blocks, it automatically jumps, even if the player pressed the jump button 20 seconds or more beforehand.
Suggested Fix: Introduce a short expiration timer for horse jump inputs. If the horse cannot jump when the player presses the jump button, the input should expire after a maximum of a few seconds rather than remaining active indefinitely.
Expected Behaviour: Horse jump inputs should only remain active briefly. If the horse becomes able to jump after the input has expired, it should not automatically jump unless the player presses the jump button again.
Current Behaviour: The horse can unexpectedly jump long after the player originally attempted to jump, resulting in unintended movement.
Version: 26.3
Issue:
When riding a horse in Minecraft, attempting to jump while the horse is airborne or floating in water can cause the jump input to be stored indefinitely.
Once the horse lands on solid ground or moves out of the water onto solid blocks, it automatically jumps, even if the player pressed the jump button 20 seconds or more beforehand.
Suggested Fix:
Introduce a short expiration timer for horse jump inputs. If the horse cannot jump when the player presses the jump button, the input should expire after a maximum of a few seconds rather than remaining active indefinitely.
Expected Behaviour:
Horse jump inputs should only remain active briefly. If the horse becomes able to jump after the input has expired, it should not automatically jump unless the player presses the jump button again.
Current Behaviour:
The horse can unexpectedly jump long after the player originally attempted to jump, resulting in unintended movement.