mojira.dev

Philo Wintercoat

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Reported

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MCPE-33470 Swimming while moving camera with touch controls starts breaking blocks Cannot Reproduce MC-26102 OS X Fullscreen is not supported Fixed

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Postponed "for 1.10". Still an issue in 1.12.2. I've stopped working on my sound packs after discovering this.

What bugs me about this now that it has been implemented is that it's not optional. I use a standard mouse and this "feature" prevents me from left-clicking while holding control even though control-click is disabled in my OS.

This actually looked the way some people here are asking for, way back when in Beta, as I recall.

I should think it would be easiest to take away the job of determining when a tool is broken from the client. Only the server/internal server should track the tool's status. (Not really sure why the client does it anyway, after release 1.3)
(There are probably two bugs present here, my proposal should fix at least one of them.)

What really bothers me about this one is that the proper pose was added as a feature, then later removed without explanation, along with a few others such as arrows sticking into mobs. (Yes, I know about the bug with resized mobs, but the set-size ones were fine!) Skeletons are bad enough with their imbalanced gameplay mechanics, but losing their aesthetics… Too far.

Looks perfectly predictable to me.
Consult the Minecraft wiki on the game's fluid mechanics.

http://lwjgl.org/forum/index.php?topic=4671.0
So it looks like this may become an option again in the future.
I would greatly appreciate some kind of tabs being kept on this.
As someone who must use fullscreen but must also multitask, this is a very important feature to me.

I'm referring to the fullscreen function in Mac OS-X versions 10.7 and newer, where any compatible window can be brought into its own desktop space as a fullscreen application. The screenshot included with the post shows 1.5's window with the fullscreen button present and a snapshot where it is missing. I can also confirm that it is still missing in the latest snapshot (13w18b).

It's probably just some little variable somewhere in the window protocols.