I just found this after commenting on a duplicate here: https://bugs.mojang.com/browse/MC-150104?jql=text%20~%20%22villager%20profession%20stuck%22
I've encountered this bug where a villager can see their workstation but will not change back to a nitwit if their workbench is gone if not traded with, even during the 'work' time, they will just be permanently stuck. Placing another workbench a different type will not convert them and placing the same workbench type in the exact same spot will not link it back to the villager for them to work, causing them to be permanently stuck without a workbench. Using /data get entity on them, it shows that they still believe their workbench exists even when they can see the block and it does not exist over multiple days. This makes it so that the villager will never work at their workbench thus never refreshing their trades. I've had this happen multiple times where villagers have just been permanently locked out of their trades because their workbenches got destroyed and they cannot latch onto any new ones.
Hello, this is not a duplicate of the other one, as the other bug report says "Seems different. Please create a new report." But it was marked as resolved and is not resolved. I moved to an area that was not my base (unloading my base) and upon return and all of my item frames, and animals at my base are gone. Pressing F3, they aren't even invisible, they're just completely gone as it shows E: 0/20 in locations where the entities were. Screenshots provided. Please re-open or advise if I should create yet another issue for this. Screenshots are attached, all chests had item frames above:
All areas had animals in them:
Duplicate of this: https://bugs.mojang.com/projects/MC/issues/MC-142134?filter=allopenissues
It's definitely client side. I have yet to experience it again after force crashing myself but I was also on a multiplayer server at the time. I was the only player to crash and after logging back on other players on the server could see my chests while I could not (we screen shared over discord). At the time of my crash I was:
Not interacting with anything
Not looking at any chests (they were behind a wall I was looking at)
Looking at a zombie Pigmen who rendered at an incorrect spot (he disappeared and I crashed 1-2 seconds later)
Upon crashing the textures followed me into any world I went into, single player or multiplayer. But it appears there no clear way to reproduce it at will.
It seems I'm only able to feed a maximum of 3 pigs (and cows) in a 1x1 cell (with and without water) even if more than 3 exist as their bounding boxes all overlap with each other. To get 3 I have to turn on the bounding boxes and click the edges of the boxes to get some outliers. Not sure how you were able to get multiple to be fed, I tried both shifting and not shifting with no change. This is why they had to 'bob' up and down in water (the main bug for this thread), which doesn't appear to be fixed if more than 1 animal is in the same square. This issue is fixed if a single animal is in a cell, but multiple in a 1x1 square will not jump.
Uploaded the crash report after forcing a crash, though the output doesn't seem that useful from what I can tell.
Update: Upon logging back into the world, the chest textures have reappeared. Uncertain how to reproduce the bug at this point.
This is not resolved in 1.14-Pre3. Animals that are alone in a 1x1 block will jump (cow in picture below), however, if there are multiple animals in a 1x1 cell the animals will not jump (pigs in picture). Please re-open the issue.
I definitely don’t remember this happening before? I could always open the bottom chest and know all my items were in the bottom chest but, I definitely never had to open a top chest If the bottom wasn’t full ex) iron farms, skeleton farms, etc which drop multiple items on kill into a hopper would always put the items at the bottom and not split the stack