Affects 1.14 prerelease 5
Nevermind, it started working.
I like this as a feature, but where/how do you define the physics of water and lava as well as their interactions results (cobblestone, stone, obsidian)? None of these interactions work with vanilla disabled. I would love to be able to redefine/customize the results of their interactions as well as their physics (like flow range) but I can't seem to figure out how to do this.
Can confirm this happens in 1.13-pre6 . I attempted to place glass panes alternating blocks to fix problem but they are either spawning on the panes or diagonally between them. World was created in 1.13 pre6 never loaded in any other versions.
It was a permissions situation. My server was being loaded by a lower privilege acct, which was causing it to not be able to access the server jar's datapack. I fixed the issue by starting server with a higher privilege.
This can be closed.
Also, entities do not float up, fish are not spawning in water, Water is also not preventing fall damage. I feel into a ocean ravine and took same amount of damage as if I wasn't in water at all. and just for fun, lava is indistinguishable from water at the moment.
That is incorrect. the vanilla datapack is enabled. Issuing that command just states it's already enabled.
I think my issue is related so I'll post what I happening. Mostly large/tall oak trees but other trees too, leaves decay apon generation. World generated trees are affected, no fire or lava anywhere near. Trees planted and grown are also affected. They leaves do drop items (saplings/apples) per normal. I didn't explore far enough to figure if other tree types are affected, but oak and birch I personally watched decay after I spawned in newly generated world (1.13pre3) I don't believe the world was generated in any previous version. I can post images and if you want world save
Tested that the effect work the other way as well. And tested this with beta 1.2.0.22 and this time android device
And blocks place. The netherrack and ladders are in nether but visible in overworld. same with the chests
Apparently chest placed in nether can also be seen in the overworld under same conditions
Can confirm this occurs in 15w50a snapshot. Although, I am using 'Good Luck' preset and my spawn area is a small island surrounded by a lava ocean and other small islands. Nevertherless, Several times when I die (as I have not found sheep to set my spawn) I will spawn in the lava itself. Occurs in my case about 2/5 times.
Windows 10 (PC version of the game), Java 1.8
Seems odd too me that subtitles should be tied to volume in this way. In other software/games I've played and even my TV, subtitles come on when sound is turned off. This is actually my TV's default behavior and this makes sense to me. IF I can hear, why would I have the sound on? I wouldn't, I'd rely on the subtitles. Likewise, a lot of people use subtitles because they have to / want to turn the volume off (night time playing, company, parents, etc) and yes, I know about headphones. I think the option should exist to auto turn on subtitles when volume is turned off as well as an option to independently turn off the subtitle category.
I was very excited when subtitles were added, it meant I could finally just play with the sound off (which I already normally do) and I'd still be able to know what was going on in the game. This is probably the single most important feature being added to the game.
I have this same issue, but they don't seem to be 'glitching' but rather literally jumping over the fence (I've seen them do it) It happens most easily while holding lurefood (what every lures them) and rabbits seem to be able to do it the easiest. Sometimes when they jump on the fence they start spinning around until they get nudged.
I'm using Version 1.8.3 and Java 1.8.0_25 (x86-64 : aka 64bit PC)
I searched to make sure it wasn't a dupe, guess I searched for the wrong terms 😞
Same issue, doesnt seem to affect magma cubes btw as they are, in my world, spawning at highrates. Also, not relevant but I agree the spawning algorithm for slime need to be redone. IMO they should spawn along with other mobs in all chunks but still below y40 and swamps should remain as is witb surface spawns.
Ok, I revert back to 14w11b and both slime chunks produced slimes within seconds and after killing some mobs in the swamp slimes were spawning. Can this be marked as not being invalid bug and if nothing else marked as a duplicate if in fact they are spawning but just despawning. I will go thru each of the snapshots to find the exact snapshot where this became an issue later on today.
Perhaps, I was out killing mobs in the swamp for several MC nights and never saw a slime out the corner of my eye, but it was dark so perhaps. I did verify by hand (manually checked against the publicly available formula for finding slime chunks and both chunks I list produced a 0 for the random output, which means they are in fact slime chunks)
Prior to 14w20 I did see slimes in my world but never worried about it. Since I updated to 14w20+ (it may have been sooner as I update as the snapshots come out) I haven't seen a single slime even in the caves where I'd seen them before (I marked them for later use as having slimes spawning)
I will revert my world to a prior snapshot and then check results again.
I understand that the site may not be a valid way to find slime chunks, I did also try amidst and got the same chunks but same problem. But what about the swamp? I also gave world gen information and seed so this could be verified independently of that website.
I can confirm that names zombie does scare villagers and causes them to spawn golems. I have a farm using precisely this mechanic and it works exactly as expected. Version 1.14.4 java vanilla server.