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MC-68565

Monsters spawn at daytime at y=256 and don't burn

At height 256, monsters spawn and zombies and skeletons do not burn at daytime.


Code analysis by @unknown can be found in this comment.

Linked issues

MC-70006 Mob spawn in full daylight at y=255 Resolved MC-71084 Caves of Chaos preset goes above build limit (to 256) Resolved MC-71703 Hostiles Spawn at Max Height regardless of Light Levels. Resolved MC-73521 Mobs spawn on top of y=256 (Light levels are ignored) Resolved MC-74877 False mob Properties Resolved

Attachments

Comments 29

I have tested for this issue on Minecraft 1.8-pre1 [ 15088 ] and get the same result.

From MC-71703:

Likely because y=256 is not a tracked block, there is no associated light value. Thus a null value is being passed for the light value. For integers, the turns out to be a 0, which would indicate allowable spawning positions. Suggest that light levels for blocks where y > max_height return the current sunlight level.

Relates to MC-71084 as MC-70006 was related to that one too.

Confirmed for 15w43c.

[Mod] redstonehelper

Might be fixed with the fix of MC-81067 next week.

19 more comments

Thanks, I can confirm now. Maybe I was affected by MC-147890 there while testing this previously.

Happens in 1.14.2-Pre-Release 3

Cannot reproduce in 19w37a.

Maybe this issue only happens in worlds that have been opened in a snapshot, so that the light map was messed up? I'm not able to reproduce (in a new world) either.

No, just tested it and 1.14.4 is definitely affected. Must have been fixed at some point between 1.14.4 and 19w37a.

Ccosenza

migrated

Confirmed

Mob behaviour, Mob spawning

day, day-light, light-level, monster, y-coordinate

Minecraft 14w34d, Minecraft 1.8-pre1, Minecraft 1.8-pre2, Minecraft 1.8-pre3, Minecraft 1.8, ..., Minecraft 1.14, Minecraft 1.14.1, Minecraft 1.14.2 Pre-Release 3, Minecraft 1.14.3, 1.14.4

Minecraft 1.13-pre8, Minecraft 18w49a, 19w39a

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