At height 256, monsters spawn and zombies and skeletons do not burn at daytime.
Code analysis by @unknown can be found in this comment.
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From MC-71703:
Likely because y=256 is not a tracked block, there is no associated light value. Thus a null value is being passed for the light value. For integers, the turns out to be a 0, which would indicate allowable spawning positions. Suggest that light levels for blocks where y > max_height return the current sunlight level.
Might be fixed with the fix of MC-81067 next week.
Thanks, I can confirm now. Maybe I was affected by MC-147890 there while testing this previously.
Maybe this issue only happens in worlds that have been opened in a snapshot, so that the light map was messed up? I'm not able to reproduce (in a new world) either.
I have tested for this issue on Minecraft 1.8-pre1 [ 15088 ] and get the same result.