mojira.dev

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Reported

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MCPE-236823 Memory leak after today's patch Invalid MCPE-235031 Severe mouse input jitter / camera stutter on Windows after GDK migration (stable FPS) Duplicate MCPE-232430 MCPE-230090 – Camera Jitter / Mouse Input Summary Duplicate MCPE-232252 Camera Movement Jitter / Input Quantization in Bedrock After GDK Update Duplicate MCPE-231906 Stuttering, low hertz feel Duplicate MCPE-231127 Severe memory usage & FPS drops on latest Bedrock version Duplicate MCPE-129566 After taking damage from hitting a wall flying with an elytra, you can go through 1 block gaps while walking Duplicate

Comments

Even at high FPS, motion in Minecraft Bedrock feels “liquid” or smeared, like frames slide between positions.

Likely due to inconsistent frame timing / display pipeline issues. FPS is high, but frames arrive to the monitor unevenly, causing persistent microstutter.

This only started after the GDK input and OBS don’t show it because recording smooths the frame timing.

for me it’s not about unloaded chunks at all

In response to Mega Spud (Jay)

I am using 240Hz

And I am easily capable of being above 240 fps

My refresh rate is maximum

My framerate is set to Unlimited

It does not depend on VSync being disabled or enabled.

The behavior is persistent in both fullscreen mode and windowed mode.

I tested multiple different mice that are wired like razor and glorious mouse and tried on different polling rates. putting the polling rate to 125 hertz instead of 250 hertz makes it a little harder to notice the laggy/unsmooth frame issue but its still there. It might just mask it.

I'd like to ask if anyone that has the issues where you have good frames and high hertz and still have consistent unsmooth frames has virtual machines on their pc?

Agreed. Can we have some more information? This support team isn’t even saying anything. Just tell us if your trying to fix it or not. Do you guys need more proof? What is it?

I can’t believe it either. It’s insane how a game breaking bug that makes your game feel like liquid lag and unsmooth mouse movement is still a problem.

This is actually true. It’s almost unplayable now. Before the GDK update, it used to run very smoothly, but now it’s stuttery and horrible for PvP.

He probably means 1.21.114. There have been a lot of unsmooth camera movements after that version. That was the last good version for smooth camera movement when using a mouse. Now it’s laggy and “liquid,” even with a high polling rate, high refresh rate, and stable high FPS, and I haven’t been able to play properly for 4 months.

I don’t think the issue I’m experiencing is related to chunk loading or performance; it seems to be that my mouse’s camera movement feels laggy and unsmooth, almost like a liquid motion.

Let’s hope. I haven’t been able to play for four months.

That looks like a different issue. This issue I’m talking about is most noticed when you move your mouse. It’s unsmooth and feels laggy without losing any frames.

Whole time. More noticeable sometimes based on how fast you move your mouse.

I am genuinely at a loss for words right now. This is actually ridiculous. I am the most disappointed I think I have ever been in my life. I am not even exaggerating. This is the most unexpected thing ever. How does this not get fixed. You clearly just don't care enough. This is the worst bug. It’s never been this long of a stretch that I haven’t played this game. You don’t care about people that have been playing and supporting this game for years. I never thought this day would come. Fix. The. Game. 😑

As I have already told you about this issue…

This is an expected response. I understand clearly that Mojang doesn’t like duplicate reports. But that only makes sense to be bannable in certain contexts. I think making a duplicate issue after you failed to update the current ones version (Aka, your job). Fail to give any update. Fail to tell us you are going to prioritize this. Mojang failing to have fixed this after 3 months of people stating this and giving information about a game breaking bug is much worse than creating a duplicate report. Making a duplicate report is much better 😀 . Also it would be nice to not be banned, so people who bought the game can report bugs- which is intelligent. Maybe give me a break instead of Mojang, who didn’t fix something for three months. Making the game unplayable. Sorry, a duplicate report is too far.

Here is the friendlier one.

I understand the policy regarding duplicate reports, and I’m not trying to ignore it.

However, from a user perspective, the frustration comes from the fact that this issue has been reported repeatedly for months, with substantial technical detail, votes, and confirmations — yet there has been no visible update, prioritization, or acknowledgment of progress.

When an issue that makes the game effectively unplayable for mouse users remains unresolved for this long, and existing reports are not updated with status or communication, it creates the impression that the problem is being deprioritized or overlooked.

Duplicate reports are not created out of disregard for the rules, but out of a lack of feedback and visibility on critical issues. Clear updates or confirmation that the issue is actively being worked on would likely prevent most duplicates.

I’m not asking for special treatment — only for transparency and acknowledgment that this regression is known, reproducible, and being addressed.

Oops, I guess I just made a duplicate response. 😘

Thank you!

aware but doing nothing after 3 months. bunch of …….

I can’t even click in the newest version.

Still broken. Updated to the latest version. Settings perfect. Still unplayable after three months.

Exactly, just because some people don’t experience this with the same game settings and computer settings doesn't mean its not a GDK issue.

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