if you move too far from a mob on a lead, the lead breaks
@connor: Cant confirm this. I still see zombies and sometimes small baby zombies.
still in 1.6.2 pre-release
U need to use Shift 😃
2013-07-05 10:09:54 [SERVER] [INFO] Starting integrated minecraft server version 1.6.1
2013-07-05 10:09:54 [SERVER] [INFO] Generating keypair
2013-07-05 10:09:54 [SERVER] [INFO] Preparing start region for level 0
loading single player
2013-07-05 10:09:55 [SERVER] [INFO] AJFire[/127.0.0.1:0] logged in with entity id 333 at (236.72482159980774, 64.0, 327.4935969834748)
2013-07-05 10:09:55 [SERVER] [INFO] AJFire joined the game
Setting up custom skins
2013-07-05 10:10:09 [SERVER] [INFO] Saving and pausing game...
2013-07-05 10:10:09 [SERVER] [INFO] Saving chunks for level 'Renes Welt'/Overworld
2013-07-05 10:10:09 [SERVER] [INFO] Saving chunks for level 'Renes Welt'/Nether
2013-07-05 10:10:09 [SERVER] [INFO] Saving chunks for level 'Renes Welt'/The End
2013-07-05 10:17:10 [CLIENT] [WARNING] Memory connection overburdened; after processing 2500 packets, we still have 4736 to go!
2013-07-05 10:17:10 [CLIENT] [WARNING] Memory connection overburdened; after processing 2500 packets, we still have 2256 to go!
Got the same error. I only use Ozo's Texture-pack and magic launcher. The same happens with vanilla.
Noticed that too. Also happens with lava
Still exists in 1.6.1
Optifine?
I did some testing today. My Horse was standing in chunk A while the fence was in chunk B. Because chunk A was loaded before chunk B, the lead drops itself on the floor.
Current fix -> Try to leave horse and fence in the same chunk.... I hope, that it will work for a while.
Edit: Nope, my fix doesn't work