fixed in 1.17.0
affects 1.17.0
Not a bug, these custom cubemaps use shaders to modify how the cubemaps render, and with renderdragon's removing shader compatibility, the cubemap uses vanilla rendering making it look broken
Definitely has something to do with the android x86 platform.
EDIT: Booted up an android x86 vm running android nougat to simulate bluestacks, and am unable to craft and experiencing the texture glitches
Also made a quick fix using the old pause menu files
[media]Can confirm it affects 1.16.100, 1.16.200, 1.16.201
Not a BDS bug, but was fixed in 1.16.100
@micheal s
On java, the messages line up perfectly, and there is no overlap. Here on bedrock, there is a clear overlap causing black lines. I'm not sure what exactly you mean by "beds do that"