yes, there is such a game rule, for some reason I did not pay attention to it, this problem starts with /gamerule randomTickSpeed ββββsmall lags are noticed at acceleration of 300 units, but are more clearly visible at a value of 500 and higher. I also checked on another version, specifically on 1.21.4, it is also present there, probably on even lower versions
I want to clarify that there is no hitbox at all, it cannot be hit, broken or moved like it would be with a marker: true
I may be wrong but it seems like trident is an entity and there is no functionality for changing the entity model yet