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Sam Johnson

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Assigned

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Reported

MCPE-137485 Not being able to join worlds but with realms it's fine Duplicate MCPE-108981 Pumpkin data values result in trades partially broken Duplicate MC-159065 Grave issue Invalid MC-155111 Cannot trade with some villagers Duplicate MC-114024 X-ray glitch with horse Duplicate MC-112929 Beacon coloring issue Fixed MC-112641 Fireworks above building hight limit with elytra Works As Intended MC-108103 /Clone command block continually activating Invalid

Comments

Affects Bedrock 1.17.40, playing on Windows 10, realms or locally. 

Some additional info from my testing:

Piglins will trade if right clicked with gold in any circumstance (that I've tested), however when restricted in some way (that appears to be a bit inconsistent) they won't pick up dropped or dispensed gold. The most robust way seems to be a 1x1 hole at feet level (though lower half slabs don't necessarily have the same effect). That seems to be usually true whether its a 2 deep hole or with a block above their head to prevent them jumping out, with gold dropped from above or landing next to them 1 block above their feet. When blocked at head level they still appear to behave as expected. There seems to have been a change at some point, maybe around 17.3x, as an auto piglin barter (in a 1x1x3 hole, stood on carpet on a hopper with dispenser directly above) that was working has stopped completely (in survival or creative). If I see any other patterns I'll add more details...

Thanks,

S

[media]

Short clip of silent elytra flight, v 1.16.210, playing on a realm on windows 10. Very repeatable within a single session, but relogging onto the realm (without restarting minecraft) resulted in normal elytra flight sounds.

Hi, found this report after experiencing a similar issue. Running Windows 10, version 1.16.210, on a realm. Repeatedly no sound during elytra flight (including after checking sound sliders). Checked on local world having found this report, and so having reloaded minecraft and sound played as expected. I rejoined the realm and again, sound played as expected. If it happens again I will attempt to capture it on video.

Similar problem, switch 1.16.40. Generates the world to the extent that it appears on the worlds list on the "play" screen after a restart, but every attempt to load it results in "the software was closed because an error occured". World size is 64.3MB, I was worried that it might be a space issue as I know there is a limit on the switch but have cleared over 100MB of worlds and still won't load.

https://youtu.be/HL71ZuaRbbc

Been having issues with a mob farm, found this when I went into a cave underneath it

I understand that, but to say duplicate submissions are resolved is incorrect, misleading --resolved means it has been fixed. Find another word to indicated multiple issues of the same bug. Why should we bother reporting bugs if your over all reporting system is so flawed.

 

How does associating multiple issues with other issues of the same complaint "resolve" that issue? The issue is Open until fixed. It has not been fixed. 

Finally, someone else can see the bug.

I said in my notes that it doesn't work every time. What do you mean, cannot reproduce? It works for my friends, as well.

The bug part is the over the limit usage, not of course that you can place under the limit like that, which is of course just a feature.

Sorry, found this is actually repeat.

It also used to happen on windows 10 edition/android, it's fixed now. I can't test IOS/android, I don't have an iOS device.

Well, 0.14.0 is out on android (beta) but it doesn't work for me 😞
I'm sure it will come out on the other platforms at least in the next month or so, and as it is in betasnd there are testers, there will be less bugs for the upcoming version.

Ios players can't play with android players on LAN. Confirmed on my friends iPhone 5 and my Samsung Galaxy Tab A.

Confirmed on Minecraft: Windows 10 Edition 0.13.1

Yeah, I had two villages' populations despawn. However, three villagers were left, so were the iron golems..

This is a very severe bug

This also happens in 0.13.1