Still not working. Black/Purple boxes for OTHER members joining the realm. I have done the FOLLOWING:
-> Downloaded the World from Realm
-> Removed Chroma Hills
-> Uploaded to Realm
-> FULL reinstall of Minecraft, (Deleted all Minecraft related folders on Xbox One)
-> FULLY deleted every instance of Chroma Hills from the Xbox (Cache, Device Storage Folders, ETC)
-> Redownload World from Realm
-> Redownload/Apply Chroma Hills to World
-> Upload World to Realm
This Still Does Not Work
OTHER members are being affected NOT ME!
Other members affected are running either REGULAR Xbox One or Xbox One S
I have one member who has REGULAR Xbox One and it works just fine for him!
I have had the affected members do a full reinstall and clearing of cache and files as explained above, they are still experiencing this issue. I also do not feel comfortable walking through a ton of people deleting files and such over headset when this should have been handled officially by Mojang by a direct fix. Myself or my users should never have to go through these steps to resolve.
So here are my updates...
Chroma Hills works for majority of members on the Realm. Only members who are running Xbox One S for some reason are getting missing textures on certain blocks, mainly Oak wood type blocks.
I have tried the following to resolve:
I have Reinstalled Minecraft -> Reinstalled Chroma Hills - Reapplied the Realm -> Still Doesn't Work
I have also had the members who are having the issue reinstall their Minecraft as well -> Still Doesn't Work
Any idea whats going on?
I am still having this issue
I am still having this issue, still not acknowledged as an issue, multiple bugs reported... Hopefully this can be resolved before Minecon...
It is working on my Xbox One Realm and works loading in with my Windows 10 version. Now the only new issue is that my Windows 10 Version is missing most of my purchased Marketplace content (Including Chroma Hills, the only one remains which is PureBDCraft) the rest show up perfectly fine on my Xbox One. They are linked up properly. This has started since the Chroma Hills Fix.
I also still cannot load other packs onto my other realm still as stated in another post I've made previously.
I've also been having this issue and have reported this weeks ago, please search for the post and add a vote and watch to it so this can be resolved.
Any updates on the status of this bug? We are currently unable to play the realm during this time, the texture pack highly influences the builds and none of my other members want to join back until its fixed.
Just remember... we have paid for this resource pack and we pay a subscription for realms, so we aren't dealing with free content here, so a quick and fast resolution should be expected.
I am more than happy to continue to assist with finding and resolving this bug.
I just checked right now, I had a few cached packs from prev resource packs i was trying out but none of them were for Chroma Hills, as a precaution I cleared out all cached files, as well as removed Chroma Hills and re-downloaded. Setup a brand new world, uploaded Chroma Hills, and still doesn't work. 😞
Is this starting to look like a local issue or the way realms accepts new packs?
Ditto
Platforms: Xbox One X and Windows 10 Bedrock Editions
Affecting: Realms
Seems since hotfix the pack will not stay put on realm uploads. It is stripped back to vanilla.
I've been messing around since the bug and got it to work for just myself in my global active packs but not fully when I join a realm. The grass gets defaulted back to vanilla and there is a weird texture overlay glitch that usually occurs when having textures from multiple texture packs conflict. This is showing even when I don't have any other packs installed. So it seems to conflict with perhaps the vanilla default pack?
This also seems to correlate with another post I made a few weeks back about resource packs and behavior packs being removed once uploaded to a realm. These packs work perfectly fine in non-realms (Single player and multiplayer hosted worlds)
If the bug team has any further questions please let me know!
Can confirm happens on Xbox One Bedrock Realms as well
I have Xbox One Bedrock version - I can confirm I have Mesa and Jungle generating on my realm
Ditto, three of us posted the bug in one day, time to make some noise fellas! Vote up each others posts, add watch, and hopefully we can have them tackle this quick.
I'm using a ton of behaviors and resource packs in a hard mode survival map my friends and I are trying to make, everything works in a normal map, upload to realms and to realize I'm wasting a ton of time on something that should be seemless to implement.
Link to Issue: https://bugs.mojang.com/projects/REALMS/issues/REALMS-2130?filter=allopenissues
Ditto, three of us posted the bug in one day, time to make some noise fellas! Vote up each others posts, add watch, and hopefully we can have them tackle this quick.
I'm using a ton of behaviors and resource packs in a hard mode survival map my friends and I are trying to make, everything works in a normal map, upload to realms and to realize I'm wasting a ton of time on something that should be seemless to implement.
Link to Issue: https://bugs.mojang.com/projects/REALMS/issues/REALMS-2130?filter=allopenissues
Ditto, three of us posted the bug in one day, time to make some noise fellas! Vote up each others posts, add watch, and hopefully we can have them tackle this quick.
I'm using a ton of behaviors and resource packs in a hard mode survival map my friends and I are trying to make, everything works in a normal map, upload to realms and to realize I'm wasting a ton of time on something that should be seemless to implement.
Link to Issue: https://bugs.mojang.com/projects/REALMS/issues/REALMS-2130?filter=allopenissues
I apologize for my frustrations but I do feel that they are valid, I've spent hours of my time attempting to fix this over the last couple weeks. It takes time to download and reupload a 500mb world over and over. I strongly feel like this has to do with whatever controls your Realm algorithms compared to regular maps. This is also affecting PureBDCraft as well, just defaults back to vanilla.