mojira.dev

Semx11

Assigned

No issues.

Reported

MC-100014 Villager zombies with armor/weapons lose their gear when cured Duplicate MC-91165 The 'seconds' parameter of /effect is using game-ticks instead of seconds Duplicate MC-79823 Custom sounds from resource packs cannot be played relative at an entity with /playsound Fixed MC-61620 Mobs are flying around your screen, texture misplacement, glitches Duplicate MC-45229 [EXTENSION OF BUG MC-45159] All blocks with 'extra NBT data' are not overwritten by 'air' with /clone. Duplicate MC-44964 Eye of Ender can't be thrown Invalid MC-12324 You can craft dispenser without using a bow Works As Intended MC-10738 Dispensers, Hoppers, and other stuff like that doesn't updates if there's a redstone torch/redstone block placed next to it. Duplicate MC-10325 Powered rail duplication glitch Duplicate MC-10320 The commandblock teleports the player not on right z coord what was given to the tp command, it adds 1 to the z coord (if you enter z: 100, it will tp you to z: 101) Duplicate MC-10315 The texturepack menu is messed up with weird pictures instead of text. Duplicate

Comments

Affecting (alpha) 1.0.4(.0)

@unknown This might be a good visual representation: https://youtu.be/HTw87opulQg Taken from MC-99604

In that case, it should be called "NoMotion", so an entity isn't affected by gravity, but also cannot be punched or pushed. And the 'breaking maps' thing: 1.9 hasn't been released yet, and people making adventure maps in snapshots need to realize that stuff might chance. Same thing with the Passengers:[] tag.

This might as well be the right place to post this.
I have always wanted to suggest to split NoAI into two tags: NoAI and NoGravity.
This would make 100% more sense. Why? If you take the AI from a mob, e.g. a zombie, does his lack of (artificial) intelligence mean he doesn't know how to 'use' gravity?

The only complains I've heard about this bug is that people want certain entities to have no gravity. Instead of fixing this 'bug', please add NoGravity, as we can do so much cool stuff with it.
Examples:
{NoAI:1b} = You can make a zombie fall, but it wouldn't approach you, nor move. Which can be handy in some cases (for example an adventure map)
{NoGravity:1b} = You could make items 'float', or basically make any entity float. And you can keep doing the normal stuff with it, like putting Armor Stands mid-air. Also, Armor Stands don't even have AI, they're made of wood and a some stone.

I can post this on /r/minecraftsuggestions if people like this idea, because I really think this makes sense, and is very, very cool for all mapmakers & commandblockers.

This bug no longer occurs in 15w49b, I have not tried any releases in-between 1.8.4 and 15w49b. Thank you for reminding that this bug was still open, requesting Resolution to be set as Fixed.

Confirmed for 15w43b.

Yeah, it happened with saturation.. Thought it was a bug since the snapshot. Just as a random example I used speed, should've been more precise 🙂 thx for clearing that up

Thanks, totally forgot that was possible. Were you able to reproduce or not? Please let me know.

  • Semx

@Happ MacDonald

selfie-view

really

Just a little note:
Next time you paste a crash report in the description, use pastebin or something like that. It's really annoying when you have a huge description with code.

I know I'm not a moderator, but just wanted to point this out.

Extra Information:
This is not only with comparators, but with all kinds of blocks that hold 'extra' NBT data.
Prove (6 min): http://youtu.be/8t9ajPO5ruw

This really needs to be fixed :/

Ok thanks, I'll append it to MC-45159
Never did this before, everybody has to learn I guess ;/
Thanks for the quick feedback 😃

How can you delete "issues"?

Because this is not a "issue" anymore...

Yes, I am.
Oh dangit I now know why...
Nvm just remove it

Hating myself...

Me not knowing Minecraft.

OFC EYE OF ENDERS DON'T WORK IN SUPERFLAT
facedesk

*Confirmed*
Hope fix will be there soon

sorry tails, again it's me making a fault i'm very sorry :/
But still:
*FACEPALM*

Ow damnit sorry xD
facepalm

I still have this problem. It seems like when 3D Anaglyph is on, ít won't load any chunks. Please fix this (not that I play with 3D anaglyph), but if I do, it doesn't works. This bug has been a long time around, so please fix it!

It isn't, I searched, and what he had as setup was different! How can I then know that it's duplicated? And yes, I did seached...

Again, I'm sorry. I'm new here today and I didn't understood everything how it worked. Thanks for feedback.