mojira.dev

Seth Quick

Assigned

No issues.

Reported

MC-243060 Soulsand doesn't get affected by ambient occlusion (Smooth Lighting) Duplicate MC-185096 Minecraft Item Seams Duplicate MC-176237 Spamming Mount Causes Player to Teleport Duplicate MC-153750 Gravity decreases at y=256 when the player hops into water at y=255 Fixed MC-132376 Game Freezes When Block is Placed Duplicate

Comments

I don't believe so as that posts labels the issue in 1.13, while this bug here does not. Technically, this is a full block, and should have its lighting affected the same, but the collision is like, a pixel lower or something. But anyway, I was showing that this wasn't an issue in 1.13, so I do believe that this isn't a duplicate of something else.

Can confirm in 1.18 Release Candidate 3

Still in Minecraft 1.18 RC-3

Affects 1.18 Pre-6

Not really an issue for all the cats, just the Tuxedo, as its legs top faces have a white texture.

Not sure if I didn't explain this good enough to not recieve a response or something but obviously this is super circumstantial and doesn't really matter to be fixed.

I just tested something.

I created two worlds, both the same: A void world.

I then on one world, made a fill platform to stand on at 0 45 0. When breaking blocks I lagged like in all the examples.

On the second world, I did the same but farther away. No lag. I then filled a platform at 0 45 0 and tried breaking and placing a block. No lag.

 

There has to be something else going on here than "lighting updates"

But why does it only happen around X0 Z0? It doesn't happen anywhere else?