For reference I went into my NVIDIA settings and fully disabled GSYNC from running entirely, (which shouldn't affect non-gsync compatible games like minecraft) just to be sure.
1.13 Windowed: https://drive.google.com/open?id=1xSAhrHLeXf9ZzYkI0rSyZ1o-F48ARhQb
1.13 Fullscreen: https://drive.google.com/open?id=1CXItoiKdMa3e3ZFJF_lOv3_v9zZjjdE4
Results are identical to before (pixel bleed / stutter), this is with in-game VSYNC enabled.
It's odd that you're not seeing it on a 1050TI; I'm on a 1080TI myself; heck I only reported this because my friend was getting motion sick from this (I'm the more tech savvy so he asked me to report it).
For comparison, I went frame by frame from both 1.0 and 1.13 to show what happens at peak movement: (both in windowed mode)
1.0:
[media]1.13:
[media]As you can see, 1.0 has a slight blur that I'd attribute to either Window's built-in vsync or some other component; 1.13 clearly has some sort of pixel stutter.
For reference, I decided to test 1.0:
Fullscreen (lots of screen tearing because of a lack of vsync): https://drive.google.com/open?id=1Nkn4GU0zzpjRNyn0bJqvCCRneE6bmXF4
Windowed (Windows 10 has built-in vsync, correcting the issues from fullscreen): https://drive.google.com/open?id=1cFnhNo6htqIrsCsrC31Sbfg4P5sbbyvS
All the visual artifacts in 1.0 are caused by screen tearing, windowed mode seems to eliminate them. Therefore this issue arose sometime after version 1.0.
All the following clips were recorded using slow-mo to demonstrate the issue.
1.12.2 Fullscreen (the effect is much less noticable): https://drive.google.com/open?id=1vuF_YDhcJ2ouVTaM2CeluMwTMZUJvF9G
1.12.2 Windowed (looks like 1.13): https://drive.google.com/open?id=1S0PY14tzGnkllo8LX4UnzNMxXJcdGdy0
1.13 Fullscreen (seems identical to windowed 1.13): https://drive.google.com/open?id=1nxYs6zOsuDfHzcGIYtt7o3bqk_6HvOh2
1.13 Windowed (For reference, 3rd link in original post showed the same circumstances): https://drive.google.com/open?id=1sKtMiM1jmClvBKi8kiz6O4at8tKn8AjO
Please excuse the audio, I believe my phone's slow-mo mode is adding it.
As you might see from the videos, 1.12.2 fullscreen was the only outlier (even then there was an issue); perhaps the change to add a fullscreen resolution option in 1.13 contributed / touched the code that's causing this. 1.13 fullscreen vs windowed shows no difference.
No, none of our displays are using interlaced video; my primary monitor: https://www.amazon.com/LG-32GK850G-B-Gaming-Monitor-Refresh/dp/B078TTXLW5 (this issue arises regardless of display or computer).
I use the twitch client to download and launch each minecraft client; each time a fresh 1.13 jar is downloaded and each new game version receives it's own dedicated folder.
I'll follow up shortly with some tests from older versions of minecraft including 1.12.2
I've also recorded a video trying to replicate MC-127400; I'm not sure I'm seeing the perspective distortion myself.
However in this video you can see the back cobble wall is "quaking"❓ as the camera is rotated; like the pixels won't sit still; however this could be attributed to the stretched recording perspective, trying to record at his aspect ratio was difficult and spread across two monitors. However near the end of the video (in the unstretched display) you can see the cobble pixels vibrating as well; the stretched video recording appears to be exaggerating the affect rather than the causing it.
The following videos are not necessarily indicative of MC-135666 (they are for MC-127400); please refer to the videos in the original report for more accurate demonstration of the issue I've reported.
Youtube upload (compression could be an issue): https://www.youtube.com/watch?v=MWoed9BvLsM
Raw (lossless) download: https://drive.google.com/file/d/1TnXlTutaNQw6I7XVOtYrifOZrbXOWgOy/view?usp=sharing
As my reported bug (MC-135666) was linked to this and I was asked to explain the difference, I recorded a similar situation to your original video; can you ( @Paul ) point out if your issue is apparent in my video?
Youtube upload (compression could be an issue): https://www.youtube.com/watch?v=MWoed9BvLsM
Raw (lossless) download: https://drive.google.com/file/d/1TnXlTutaNQw6I7XVOtYrifOZrbXOWgOy/view?usp=sharing
Here's some screencaps from the first video clip; it appears there's some sort of pixel ghosting / smearing happening that doesn't happen in any other game.
[media][media]
[media]
It's especially noticeable when you're do a small wiggle in one spot as I did in the first bit of the video; it's like the blurring effect has an additive component and the smearing/ghosting gets worse even as you only wiggle 5 degrees consistently. It's also most apparent with hard color changes between light and dark (like the black and bright green on leaves). Clamping fps to 60 or lower helps to some extent, but it's still there.
In regards to the possibility this is due to a personal perception issue or camera shutter speed (or anything along those lines) I recorded the third video in slow-mo; you can see a more precise example of it here:
[media]
Thank you for re-opening it; I wish I knew more about low level graphics to better conjecture about possible causes, but I tried to eliminate factors by trying different monitors and asking friends to check this too.
And in regards to MC-127400; his issue appears to be some sort of perspective tearing because he's rendering with very little vertical pixels; which I would think is different from the pixel bleed that's happening here.
Again, this is not resolved and not the same issue that it's claimed to be a duplicate of. Please re-open.
Also, all 3 of us have higher than 60hz monitors; we did try lowering them to 60hz but it did not change results. However our 4th friend only has a 60hz monitor and cannot see this issue. This could be related or just circumstances; our sample size is only 4 people so far.
Just to be extra sure, I looked up how to add minecraft to the NVIDIA Control Panel and I tried turning everything off when it comes to AA or otherwise:
[media][media]
And no, that didn't fix it.
Hi Kumasasa,
Please be more specific because there is no motion blur setting in NVIDIA Control Panel, or NVIDIA Geforce Experience. Neither of which have a custom profile that would change any settings from other games anyways. This issue exists with VSYNC on or off in minecraft, happens on GSYNC enabled monitors and on non-GSYNC monitors (with both GSYNC enabled and disabled).
[media][media][media]Also the issue described by my ticket is clearly different than the issue you marked it as a duplicate with; please un-mark this as a duplicate. If you watch the video evidence from both tickets you'd notice this. It's more pixel-ghosting than distorted rendering/tearing.
All of my friends are seeing this same issue; just go open up minecraft set graphics to fast and stand on some leaves; you'll immediately notice this effect with any movement, turning or walking. As you can see in the first video, there's even staggered ghost lines that appear of lighter colors of green inbetween the colors of the texture. There's something weird going on and none of us have motion blur on (or have the option to).
I've tried all professions, none farm. They also appear to be incapable of breeding.
So is this still unable to be rebound? When will we be getting the fix, it's the only key-activated action in the game that lacks a rebind...