mojira.dev

SilentJelly

Assigned

No issues.

Reported

MC-29272 Absorption + Poison Display Bug Duplicate MC-27069 Double-Click , Delete not working Duplicate MC-26716 Number keys not directly switching items in containers Fixed MC-25876 Logs with damage values have wrong name Fixed MC-21378 Cauldrons do not update comparators when filled by rain Duplicate MC-21354 Incorrect splash potion angle in third person view Duplicate MC-19404 Spiders damage is more opaque Duplicate MC-19183 Container name color broken Duplicate MC-19042 Placing water in water Duplicate MC-18758 Pick block key doesn't work on villager inventory Invalid MC-18757 Lead offset Duplicate MC-18756 Strange Behavior when Villagers ride Horses Works As Intended MC-18754 Blazes don't spin when riding mobs Duplicate MC-18751 Cobweb & Flowers in third person view Invalid MC-18361 Wool is categorized as a shear-broken block, but carpet needs no tool Duplicate MC-18011 Health and Absorption is confusing when displayed on the same line Fixed MC-18010 Armor bar shown too high during Health Boost or Absorption Fixed MC-17431 Shift-clicking stacked items with a data tag into the enchanting table GUI removes data tags from the moved item Fixed

Comments

Sorry for my inactivity, but this is still an issue in 14w21b.

Put on the boots while you have nothing in your hand then switch to the sword and switch back.

This seems to be a problem in the latest 1.7 snapshots (and possibly earlier releases) but if two items have the same UUIDs but one is armor and the other is an item, if you wear the armor then hold the item and then select a different item in your hotbar both the effects disappear.

These are the commands I used (you will need to put it into a command block):

/give @p 283 1 0 {AttributeModifiers:[{AttributeName:"generic.movementSpeed",Name:"generic.movementSpeed",Amount:0.4,Operation:1,UUIDMost:67664,UUIDLeast:2745}]}

/give @p 317 1 0 {AttributeModifiers:[{AttributeName:"generic.movementSpeed",Name:"generic.movementSpeed",Amount:0.4,Operation:1,UUIDMost:67664,UUIDLeast:2745}]}

Extremely strange behavior when I was testing swapping different tools (e.g. bows, swords, empty buckets) but the results weren't consistent.
Swords seem to be the most buggy especially when swapped with a bow.

Happens with any item (including non-enchantable items). Also tools that were made into stacks with /give.

Here's a screenshot where its a bit more obvious.

Sorry, I thought you were supposed to be able to. Cheers.

I don't understand how this is intentional. Shouldn't the horse be able to move or rotate not be glitched in a frozen position. Please explain.

The orientation of the sides of the blocks is not displayed the same as a placed block with the same data. Damage value 4 displays an oak wood log but the "bark" texture is rotate as if it is a jungle log. (see attachments)

You need to use a third party editor program. (I used an MCEdit filter called StackEntities by Sethbling)

Works with any resource pack. Here's the test one i made (test.zip). Just dump the contents into the resourcepacks folder.