mojira.dev

SirBenet

Assigned

No issues.

Reported

MC-173725 Anvil name field doesn't automatically receive focus anymore and is unclickable Fixed MC-163001 Certain items have a black background Fixed MC-162368 Burning mobs are no longer bright Fixed MC-161913 Misalignment on edges/corners of clouds Fixed MC-161887 Glowing effect doesn't respect texture transparency Fixed MC-161843 Flat inventory items render too dark in GUI Fixed MC-161842 Animated textures play too fast Duplicate MC-161840 Entities are shaded far darker than usual Fixed MC-161834 Top face for held blocks is not tinted Duplicate MC-146470 Entities in forceloaded or world spawn chunks cannot be selected Fixed MC-129641 Current argument pushed off left side of screen for some command suggestions Confirmed MC-129616 First person "on fire" texture is missing (magenta/black checkerboard) Fixed MC-126914 Sponge deletes waterlogged blocks Fixed MC-121627 @s fails to build valid commands Fixed MCPE-22770 Input delay on keyboard/mouse controls Incomplete MC-118565 Four negative signs in a selector which only has the potential to select one entity will attempt to parse as a UUID and fail Fixed MC-116746 @s selector ignores dx/dy/dz Fixed MC-115060 Crash when recipe book attempts to return items to full inventory Duplicate MCPE-20615 Commands in execute "fail to execute" when a slash is used Fixed MCPE-20611 Chain command blocks only activate at half the rate they should do Fixed

Comments

This is even worse than it first seems, because using clear with a maxCount of 0 is how maps/datapacks check how many of an item a player has.

With this bug causing maxCount to be ignored, checking how many items a player has will instantly delete the items they're crafting with.
 

For commands, this behaviour is the only known way to flatten from JSON text components to plaintext, which also makes it the only known way to parse strings (by constructing flattened text and doing a binary search).

Hate to advocate for a bug, but a lot of stuff indirectly relies on this. It would be nice if this could be kept until some alternative (e.g: `/data ... append` working for strings) was available.

Here's a utilities library that makes extensive use of the trick, for reference: https://github.com/McTsts/Minecraft-String-Utilities

Didn't occur in 19w38b so I assumed it was caused by recent render changes and only searched recent bugs, but appears to have existed previously. Duplicate of: https://bugs.mojang.com/browse/MC-7882

@Thomaz Calazans Linhares Junior

The delay is significantly shorter for most things now I feel, but it definitely isn't just on block-picking (was chosen as an easy example since it changes in one frame, whereas movement has a bit of momentum and I couldn't find a QIPress equivalent for mouse movements), and I would have agreed with "near unplayable" when the delay was at its worst.

The end goal should be to have controls be as or more responsive than they are in Java, since Bedrock has overall a better performing engine.

@Auldrick

Checking the latest beta, it appears that this has already been fixed (or consistent with Java 1.12 at least) and the slash is now optional in the inner command.

Seems intentional. It's blue because it's highlighted (can get same effect highlighting text manually), and it's highlighted so that whatever you type next will replace that text.

Affects 18w11a.

I think this occurs not when there are blocks "listening for block changes", but instead when there is a reasonable amount of geometry in the chunk. I've attached

[media]

, which has examples set up to reproduce the lag. World may take a few moments to load up.

@maggstrom - that doesn't appear to be the same issue. This problem is that sponge blocks delete waterlogged blocks (sponge should not break the blocks), that issue is that waterlogged blocks don't leave behind water when broken.

Still occurs in 17w13b. The bug that this one is marked as a duplicate of has been fixed (it was caused in a different scenario by a different line of code), so requesting this one to be reopened, as it is not fixed.