mojira.dev

SuprD

Assigned

No issues.

Reported

MC-214957 Excessive culling from certain angles when in large caves Duplicate MCPE-40898 Scaffolding button placement on Swap Jump/Sneak Duplicate MCPE-11367 Invisible Villagers Duplicate MCPE-8150 Custom Superflats in options.txt not working Invalid

Comments

This still affects latest version (1.20.2) and I'd argue it is a bug and not a feature request. As the Minecraft Wiki points out, an NBT path of "{}" should select the root tag.

This works when getting data. The following command will give the entirety of the "example:test" storage compound.

/data get storage example:test {}

But it doesn't work when deleting data. This command gives the error message "Nothing changed. The specified properties already have these values".

/data remove storage example:test {}

Affects 1.10 pocket as well. I have come accross this bug twice in two different worlds.

The first was a multiplayer world. We have two desert villages near are base. All of the buildings and surrounding areas are well lit. Suddenly overnight, one of the two villages was empty, except for a single zombie villager in a house (who was also strangely passive). There was no sign of a zombie raid happening.

The second was in my singleplayer world. I have a villager breeder and a trading hall, once again all well lit. About half of the villagers suddenly are missing or have been converted to zombies, and one even somehow escaped, though no blocks were broken. These villagers were completely inaccessible to zombies, so I have no idea how so many villagers spontaneously converted to zombies.

Did some testing of my own, here's what I've found:

  • The Dragon ends up in the Overworld via the exit portal, not by any other means.

  • Something is causing the exit portal to spawn early. I think it may be linked to unloading/reloading the chunks around the portal.

  • Dying (to exit the End) or simply flying far enough away in creative can trigger the portal, but it isn't consistent.

Really hope this bug gets fixed soon. In the meantime I guess I'll have to kill the dragon in the Nether to save my world.

Another Galaxy S8 user here. Can confirm that fullscreen works. Split screen doesn't however.

Just had this happen in my world. I had died to the dragon several times, then while I was destroying the End Crystals I noticed the dragon had despawned. The health meter was gone, there was no egg but the portal was open. I thought I was going to have to spawn a new one, so I went back to my base only to be greeted by the dragon health meter. It flew for a little bit (luckily only damaging the surroundings to my base) before somehow going through my Nether portal. I went in, and appeared through the wrong portal since the dragon broke the one it went through. It did serious damage to my Nether base and caused lava to flow in and kill me.

I am a bit upset.

Edit: this was on Pocket Edition 1.5.0

Yeah, I've had villagers (and occasionally sheep) drop to severly low numbers and then dissapear for no reason. Seems to be that it's either when you go to the Nether, leave far away from the mobs, or quit and reopen your world. It always is with large amounts of mobs.

BTW still affects 0.13.0 official release.

Still affects 0.13 beta builds. Also I noticed that Villagers have become especially prone to dissapear in the new update (I lost two whole villages in separate worlds. They didn't suffocate or anything, just vanished).