Confirmed for 19w41a.
Confirmed for 19w41a.
Confirmed for 19w41a.
That sounds like more of an excuse than a reason. Like, yeah, I guess technically it's not a part of the user interface, but it moves around with me, and I can chose to show and hide it at any time. Sounds like a user interface element, if you ask me.
I think you could've put this whole suite of issues into just one issue, which is that particles use a 4-byte floating point number for their X, Y, & Z position, which is notorious for losing precision when you're going to extremely high numbers. If you went far enough into the world, you'd only see particles every 4, 8, 16, etc. blocks.
Can confirm for 19w40a.
I'm trying to look at my map, not at any entites with a glow effect, tho.
Confirmed for 19w40a. Also, if the camera is in crouching mode, you enter a shulker, and release shift, the camera will stay in crouching move until you move down from it.
The air there could be cave_air, although the world generator is not supposed to actually put them in the world. Probably a duplicate of MC-125135.
Won't fix? Seems like a simple task to just add version information to the UDP multicast, so it can be displayed in the server list, no?
Can not confirm for 19w40a. Perhaps it was fixed sometime between 1.14.4 and now?
I managed to reproduce this on 1.14.4 (by accident, of course)
Confirmed for 1.14.
Confirmed for 1.14.
Confirmed for 1.14.
Isn't the real bug that you can even open the chat while in F1 mode?
Confirmed for 1.14 Pre-Release 1.
Confirmed for 1.14 Pre-Release 1.
I think this is related to MC-124235.