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Tory M Blue

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And one of my villagers re-appeared today.

[10:00:46] [Server thread/WARN]: Keeping entity minecraft:villager that already exists with UUID af921b4a-b9f4-4084-bae2-374c9d2ad45a
[10:00:48] [Server thread/WARN]: Keeping entity minecraft:villager that already exists with UUID d23b3c39-474a-45b1-8d55-96f5b848d241
[10:00:50] [Server thread/WARN]: Keeping entity minecraft:villager that already exists with UUID af921b4a-b9f4-4084-bae2-374c9d2ad45a
[10:00:51] [Server thread/WARN]: Keeping entity minecraft:villager that already exists with UUID 162a9acd-6fc6-46a8-9028-9f0d616dcbfd
[10:00:51] [Server thread/WARN]: Keeping entity minecraft:villager that already exists with UUID 162a9acd-6fc6-46a8-9028-9f0d616dcbfd
[10:00:53] [Server thread/WARN]: Keeping entity minecraft:villager that already exists with UUID e53180bf-8c32-46fc-9262-b4b0d8d12f3f

Confirm I've run into this as well

[19:46:10] [Server thread/WARN]: Keeping entity minecraft:villager that already exists with UUID 162a9acd-6fc6-46a8-9028-9f0d616dcbfd
[19:46:10] [Server thread/WARN]: Keeping entity minecraft:villager that already exists with UUID af921b4a-b9f4-4084-bae2-374c9d2ad45a
[19:46:10] [Server thread/WARN]: Keeping entity minecraft:villager that already exists with UUID 162a9acd-6fc6-46a8-9028-9f0d616dcbfd
[19:46:10] [Server thread/WARN]: Keeping entity minecraft:villager that already exists with UUID d23b3c39-474a-45b1-8d55-96f5b848d241
[19:46:10] [Server thread/WARN]: Keeping entity minecraft:villager that already exists with UUID e53180bf-8c32-46fc-9262-b4b0d8d12f3f

I've noticed that 3 of my villagers that I have in an "attempted" automated farm, disappear 🙂 One showed back up a few days later, but then recently has vanished again. It is at the edge of my Village, but it seems to be an ongoing thing with me placing villagers in a secure area and they disappearing, sometimes reappearing. Think I've lost 4 now being in this chunk.

I can tell you that killing the dragon the second time, produced a portal that had the end city and the end ship just one island over. So that was nice. I guess I'm not sure if whenever the aforementioned bug is fixed, if it will regen the ship/city at the first portal automatically? Would think since I've already been all over that area, that it would not regen without reverting the end all together? thanks!

Can confirm this even in Java edition. There is nothing, "cheated" and ran the locate command, I then ran all the way there and there is nothing. Not partial buildings, nothing. So there are separate bugs that folks keep trying to include in the same one. Not spawning at all, is completely different to partial spawning. And if the server believes there is an end city (using locate) but there is not a single block of city or ship there, then this is an issue, frustrating one at that.

This is not a duplicate, the referenced bug report states malformed or incomplete Cities. Ann's report, which I ran into and spent 2 days looking for, finally using the /locate EndCity command (I'm in survival and don't want to use any of these commands). I went to 1304 y? 440 as it showed and there is nothing there. This is not the same issue as you tried to point out. This is different, there is a big difference from partial creation to not creating anything at all and the server thinking it's there. Please re-open and advice, assist us that are seeing this issue. We have seeds, we have spent the hours and we can tell you, there is no end city (any part of an end city) at the coordinates that the server believes there to be one.

Feel free to give me a second command to look for another and I will do so, note,again I'm in survival, so I'm risking stuff running around this void , but I'll do it.