Maybe I'm wrong but the thunder sound is also playing underground (y=5), and is really loud, (maybe this was in bedrock always the case, or never noticed it.) and its definitely thundering more than normal (every ~15 seconds).
Version: 1.17.41, Windows 10 Edition
Reply from @unknown: hearing thunder underground is intended: see MC-19263.
Reply from @unknown: You can lower the volume using the Settings > Audio > Weather slider. (It also controls the rain volume.)
This is not only the case when in fullscreen, it may has to do something with the DPI, because I have two monitors, same size, #1 with 240 Hz, 2k Resolution, 100% Scale, and #2 with 60 Hz, 4k Resolution, 150% Scale, and as soon as the window rescales bymoving from one to the other monitor due to DPI settings, the icons get oversaturated (on the first with 100% Scale), setting the GUI scale modifier in this scenario to -1 fixes it btw. and breaks the icons on the other monitor.
It's solved, the problem was an invalid packet format in the clientbound direction. (Riding Entity Id) which gets written bei BDS but leads to this behaviour. (Just not writing it)
I tested both versions and the bug is solved but the will be thrown a NullPointerException in bhk.d (SourceFile:228) and the log of the Browser is shown in the client log of Minecraft.
SRV records work, its about the host name in the handshake packet which is inconsistent, corrected it.
Maybe I'm wrong but the thunder sound is also playing underground (y=5), and is really loud, (maybe this was in bedrock always the case, or never noticed it.) and its definitely thundering more than normal (every ~15 seconds).
Version: 1.17.41, Windows 10 Edition
Reply from @unknown: hearing thunder underground is intended: see MC-19263.
Reply from @unknown: You can lower the volume using the Settings > Audio > Weather slider. (It also controls the rain volume.)
This is not only the case when in fullscreen, it may has to do something with the DPI, because I have two monitors, same size, #1 with 240 Hz, 2k Resolution, 100% Scale, and #2 with 60 Hz, 4k Resolution, 150% Scale, and as soon as the window rescales bymoving from one to the other monitor due to DPI settings, the icons get oversaturated (on the first with 100% Scale), setting the GUI scale modifier in this scenario to -1 fixes it btw. and breaks the icons on the other monitor.
Windowed mode or fullscreen has no effect.
It's solved, the problem was an invalid packet format in the clientbound direction. (Riding Entity Id) which gets written bei BDS but leads to this behaviour. (Just not writing it)
I tested both versions and the bug is solved but the will be thrown a NullPointerException in bhk.d (SourceFile:228) and the log of the Browser is shown in the client log of Minecraft.
But the bug is solved so far.
This is actually a very low priority exception. This won't crash the game. It is only annoying me that no window will be opened when I click on a URL.