Well nothing is changed since then so they still can't climb down ladders. Unless they were never supposed to. Though it makes you wonder why can they climb up. Must be that aim for going sky-high xD
I added a map render that shows what happens to the terrain if you just fly through and leave the game before it finishes actually rendering the terrain (after it's generated). That fly to > generate > render process can take up to 10 minutes.
Edit: In addition to the map I also discovered that the missing chunks don't get properly populated when they are finally generated. So far what I've noticed is that they miss snow coverage. Trees seems to be ok.
I get the following when the problem appears:
[18:41:15] [Server thread/INFO]: Preparing start region for level 0
[18:41:16] [Server thread/INFO]: Changing view distance to 32, from 10
[18:41:16] [Server thread/INFO]: Nectaril[local:E:2a7e4345] logged in with entity id 7 at (1759.2420703674322, 182.19270656530824, 3340.572802817696)
[18:41:16] [Server thread/INFO]: Nectaril joined the game
[18:41:23] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6788ms behind, skipping 135 tick(s)
[18:42:11] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 35162ms behind, skipping 703 tick(s)
[18:42:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 4959ms behind, skipping 99 tick(s)
[18:51:42] [Client thread/INFO]: Warning: Clientside chunk ticking took 1478 ms
[19:04:23] [Server thread/INFO]: Nectaril lost connection: TextComponent{text='Disconnected', siblings=[], style=Style{hasParent=false, color=null, bold=null, italic=null, underlined=null, obfuscated=null, clickEvent=null, hoverEvent=null, insertion=null}}
[19:04:23] [Server thread/INFO]: Nectaril left the game
[19:04:23] [Server thread/INFO]: Stopping singleplayer server as player logged out
[19:04:23] [Server thread/INFO]: Saving and pausing game...
[19:04:23] [Server thread/INFO]: Saving chunks for level 'Heroes'/Overworld
This line: [18:51:42] [Client thread/INFO]: Warning: Clientside chunk ticking took 1478 ms
and the ones before it are when the game was falling back so much that I could fly out of render distance even at 32 chunks max render distance. Just flying into the nothingness. At some point it stopped saying that it can't keep up. Even so I could see that it was lagging because it was drawing chunks as if I were at one of my previous positions in the world.
It's not a bug. It's actually helpful if you've crafted a specific tool with enchants and name. If you have such a tool and suddenly replace it with pick block it'd be rather... unsettling.
Valid as of 14w32d
Confimred for 12w32a, b, c, and d
Working as intended? It's really crappy, even for Creative, to have to get new items from the list... not to mention that losing an entire stack with one click...
Wat?
Resolved as of 14w31a
The amount of blocks is the same in every world. Air blocks are blocks nonetheless. Even so, making a world completely unplayable... those must be some special blocks or something.
How exactly are villages generated underwater with giant air bubbles above them "Working as intended" when the generator clearly doesn't produce foliage and anything else that should be generated in the same conditions?
Very clearly seen... They fade over in long distance.
It is still an issue...
I noticed the same problem...some potion effects do not work at all on mobs. Absorption and extra health are among those as well.
Well that seals that then.
But if the generator creates dirt in mid air, then that is a bug on it's own...
Well, then I guess it is fixed. Even so, the report is ancient 😃
I do not know if it is valid for MC at all, at the moment. If I am not wrong I reported this bug during the summer of 2012...or early winter at it's best. I had all but forgotten about it. I cannot provide a world and I think that a world is irrelevant as if the bug still exists it will work on any world.
Well unless the world generator has been changed...I see no reason why this should have changed.
Unfortunately I deleted the world before I saw this...but I think that coordinates are irrelevant considering that the engine allows for water bodies to be generated IN water bodies.
Still valid as of 15w51b T_T