I originally saw it when creating a "Customized" world type but it has been happening across all my worlds, regardless of when they
were made.
On "Customized" it can take up to several minutes for the world to start generating. The loading screen takes 1-2 minutes to go through and then since there is no terrain, the game drops you to the floor of the world slowly. After the world does start to load up, it sends you to the surface and the "Time" starts looping (it is lagging). There is screen tearing and it takes a couple of more minutes of low FPS and blocks restoring themselves to actually be able to play. During that time the sun clearly jumps back every time the game "updates" the world (1-2 times per minute). These world types are virtually unplayable.
In the first screenshot you can see that the game dropped me to the bottom of the world.
In the second screenshot you can see how much time has passed without the world generating itself.
In the 3rd screenshot you can see that the world finally generated itself and the sun jumped back to "Morning", where it's expected to be considering the world generation.
In the 4th screenshot you can see that the game hasn't finished loading yet as liquid cycles haven't finished and there is a water spring and a lava spring that are not processed yet.
This all comes with screen-freezing for a second or so every 3-4 seconds.
Even after hours, the worlds are extremely laggy and the game takes 20-25s to acknowledge that a block has been placed/removed and it can only process one at a time. Even if I place several blocks, or destroy several, only the first one will be processed, the others will return to their original state (not placed or just undestroyed).
I have allocated 3GB of RAM for Minecraft (out of 8) but the amount of RAM doesn't seem to affect anything.
Edit : The more I play the more I think that it's related to world generation all together. I went exploring on an old world and chucks started loading very very slowly after I reached the place where new chunks had to be made. The loading rate was ~10 chunks per 5 seconds. Even when I got back to my spawn location, the world went on loading with this slow speed and was lagging a lot.
When I relog into the world, the already generated chunks load properly.
Edit 2: If you Save and Exit while the world is in this state it can take up to 30 seconds of no response before the game actually gets you to the Main Menu screen.
Edit 3: If you go on playing in the world at some point it gets so... I dunno what... (clugged?) that even already generated terrain takes 1-2 minutes to start rendering while terrain that you've left behind is always dropped instantly as intended.
Linked issues
is duplicated by 27
relates to 4
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Comments 34
The amount of blocks is the same in every world. Air blocks are blocks nonetheless. Even so, making a world completely unplayable... those must be some special blocks or something.
Same happening to me. No problem on multiplayer, just on SP for me.
My System:
Dell N5010 (the model with the AMD VGA and the I5 processor)
OS: Windows 7 Ultimate 64b.
Java stuff:
java version "1.7.0_60"
Java(TM) SE Runtime Environment (build 1.7.0_60-b19)
Java HotSpot(TM) 64-Bit Server VM (build 24.60-b09, mixed mode)
EDIT:
I've just updated to the last java version (u67) and it keeps happening. In fact the problem looks like what would happen with HIGH ping on a server. When you try to drop items you drop nothing, when you try to spean, nothing pops on the chat window.
EDIT2:
I've just added more screenshots showing what is going on. The world IS generating, but at a REALLY slow pace.
EDIT3:
This is my launcher log after the failed attempt of creating a new world:
[02:23:25] [Thread-6/INFO]: Initializing LWJGL OpenAL
[02:23:25] [Thread-6/INFO]: (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
[02:23:25] [Thread-6/INFO]: OpenAL initialized.
[02:23:25] [Sound Library Loader/INFO]: Sound engine started
[02:23:28] [Client thread/INFO]: Created: 512x512 textures-atlas
[02:23:35] [Client thread/INFO]: Deleting level New World
[02:23:35] [Client thread/INFO]: Attempt 1...
[02:23:43] [Server thread/INFO]: Starting integrated minecraft server version 14w33c
[02:23:43] [Server thread/INFO]: Generating keypair
[02:23:43] [Server thread/INFO]: Converting map!
[02:23:43] [Server thread/INFO]: Scanning folders...
[02:23:43] [Server thread/INFO]: Total conversion count is 0
[02:23:43] [Server thread/INFO]: Preparing start region for level 0
[02:23:44] [Server thread/INFO]: Preparing spawn area: 5%
[02:23:45] [Server thread/INFO]: Preparing spawn area: 14%
[02:23:46] [Server thread/INFO]: Preparing spawn area: 26%
[02:23:47] [Server thread/INFO]: Preparing spawn area: 38%
[02:23:48] [Server thread/INFO]: Preparing spawn area: 51%
[02:23:49] [Server thread/INFO]: Preparing spawn area: 64%
[02:23:50] [Server thread/INFO]: Preparing spawn area: 75%
[02:23:51] [Server thread/INFO]: Preparing spawn area: 89%
[02:23:52] [Server thread/INFO]: Changing view distance to 24, from 10
[02:23:53] [Server thread/INFO]: clodan[local:E:aec2f15c] logged in with entity id 270 at (-106.5, 62.0, 264.5)
[02:23:53] [Server thread/INFO]: clodan joined the game
[02:24:36] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 44036ms behind, skipping 880 tick(s)
[02:24:36] [Server thread/INFO]: Saving and pausing game...
[02:24:36] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[02:26:24] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[02:26:24] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[02:26:24] [Server thread/INFO]: [clodan: Set own game mode to Survival Mode]
[02:26:24] [Server thread/INFO]: [clodan: Set own game mode to Creative Mode]
[02:26:24] [Server thread/INFO]: clodan has just earned the achievement [Taking Inventory]
[02:26:24] [Server thread/INFO]: [clodan: Set own game mode to Survival Mode]
[02:26:25] [Client thread/INFO]: [CHAT] Your game mode has been updated
[02:26:25] [Client thread/INFO]: [CHAT] Your game mode has been updated
[02:26:25] [Client thread/INFO]: [CHAT] clodan has just earned the achievement [Taking Inventory]
[02:26:25] [Client thread/INFO]: [CHAT] Your game mode has been updated
[02:26:34] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 117294ms behind, skipping 2345 tick(s)
[02:26:36] [Server thread/INFO]: [clodan: Set own game mode to Creative Mode]
[02:26:36] [Client thread/INFO]: [CHAT] Your game mode has been updated
[02:26:42] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 8715ms behind, skipping 174 tick(s)
[02:27:18] [Server thread/INFO]: Changing view distance to 16, from 24
[02:27:18] [Server thread/INFO]: Saving and pausing game...
[02:27:18] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[02:29:13] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[02:29:13] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[02:30:38] [Server thread/INFO]: Saving and pausing game...
[02:30:38] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[02:31:32] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[02:31:32] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[02:33:16] [Server thread/WARN]: Can't keep up! Did the system time change, or is the server overloaded? Running 6459ms behind, skipping 129 tick(s)
[02:33:36] [Server thread/INFO]: Saving and pausing game...
[02:33:36] [Server thread/INFO]: Saving chunks for level 'New World'/Overworld
[02:34:26] [Server thread/INFO]: Saving chunks for level 'New World'/Nether
[02:34:26] [Server thread/INFO]: Saving chunks for level 'New World'/The End
[02:36:20] [Server thread/WARN]: Biome ID is out of bounds: 182256, defaulting to 0 (Ocean)
[02:36:20] [Server thread/WARN]: Biome ID is out of bounds: 182256, defaulting to 0 (Ocean)
[02:36:20] [Server thread/WARN]: Biome ID is out of bounds: 182256, defaulting to 0 (Ocean)
[02:36:20] [Server thread/WARN]: Biome ID is out of bounds: 182256, defaulting to 0 (Ocean)
[02:36:20] [Server thread/WARN]: Biome ID is out of bounds: 182256, defaulting to 0 (Ocean)
[02:36:20] [Server thread/WARN]: Biome ID is out of bounds: 182256, defaulting to 0 (Ocean)
[02:36:20] [Server thread/WARN]: Biome ID is out of bounds: 182256, defaulting to 0 (Ocean)
[02:36:20] [Server thread/WARN]: Biome ID is out of bounds: 182256, defaulting to 0 (Ocean)
[02:36:32] [Server thread/INFO]: Changing view distance to 32, from 16
Is this still an issue in the most recent versions (currently that is 1.10.2, or 16w42a) of Minecraft? If so, please update the affected versions and help us keeping this ticket updated from time to time. If you are the owner/reporter of this ticket, you can modify the affected version(s) yourself.
Still an issue with the most recent version of minecraft. Generating chunks makes the chunk loading very slow, and it makes the world laggy, by laggy I mean that the TPS (Ticks Per Second) goes down. When I close the game, in the launcher appears a lot of messages of "Can't Keep Up! Running behind X amount of ms" and so..
Confirmed in 1.9 mcpe my render distance is 6 chuncks in a realm a possible solution would be to check of the player is moving too fast and reduce the loaded Chuck from left and right and use it to load chuncks in the direction player is moving or stop server from synchronizing data if it's speed is too high
More blocks = More time to generate