mojira.dev

Warren Tode

Assigned

No issues.

Reported

MC-197615 village_jungle stopped working when it was working before Works As Intended MC-47953 Unable to place the boat in the water Duplicate

Comments

That's because they are not in the jar file right now. Not sure why, or maybe I'm not looking in the right place either. Much gratitude to slicedlime for providing the zip folder for them in any case.

@Sven Yes, you can download it here: https://github.com/slicedlime/examples

Just click on slicedlime's vanilla worldgen zip folder. It's currently up to date for 1.16 right now. You'll then be able to look at all of the vanilla worldgen files and folder layouts to use as a guideline in creating your own.

This wiki page explains the JSON format in those files, but I honestly am completely new to the code and find it easier to just tinker with it hands on and learn on the fly. So in this regard, I hope it helps you more than it has helped me.

https://minecraft.gamepedia.com/Custom_world_generation

Thank you! It was a bunch of little errors that I needed to fix - a missing bracket in one file, a couple of commas in another, and a misnamed template pool. Everything is sorted out and working now and I even learned how to use the launcher output that I didn't know about until now. Wish I had known before and saved you the trouble. Thanks again!

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Okay, I'm not sure how to check the launcher output but that does give me a place to start in figuring things out. Thank you so much. I will check back to let you know how I do with this. 😃

Oops, forgot to do that. The datapack in question is in there now - titled Endonia.

Just wanted to drop back in to let you know that I got my Template Pools working again. Seems when I made a new one right after the update, I had one line of code wrong (I used an incorrect element type) in the file which for some reason stopped all my custom template pools. There was no error code or crash log to tell me this though. I only figured this out because I felt the need to start from scratch again.

Another thing I noticed, when I made my custom village/common/lamps pool that when I removed the town's default street lamp from the pool, it would shut the template pool down. Almost as though the game kept looking for the default lamp. Once I included it in the randomized list the template pool runs fine. Again, no error code or crashing.

I've noticed a similar quirk regarding town_centers if you try to customize a default pool. If you rename the structures, the game overrides and uses the default structures instead, but doesn't do this when you customize the houses pool and the names of the house structures. At least in this case the game doesn't crash or shut the pool down. All I had wanted to do was simplify the structure names for myself and maybe even add some new structures to the default towns.

I don't know if this is working as intended, since I'm learning the process as I go, but I do want to also express my thanks for giving us these templates to work with. This is the kind of map making I've always wanted to do and I now have the chance to tinker around with it. So thank you. 😃

The Template Pools was working for me just fine yesterday and today with version 1.16.2-pre1 and then I updated to 1.16.2-pre2 and now my custom template pools are not working at all, even when I go back to the previous version - which doesn't make sense.

All I mostly wanted was to have more customization with street lamps and houses for the villages. I had a custom common pool working for the street lamps. Nothing complicated.

I used the key word phrase "unable to place boat", so I have no idea why my search came up blank. Literally, not even anything related to boat popped up with that phrase. I never thought to check with a different phrase or just the word boat. I'm sorry.