Thanks for notifying me of the issue. I have updated the link with a dropbox link. I hope it works now, tell me if it doesn't. It would be a lot easier if I could just upload the files as an attachment to the issue.
Since this issue is tagged as awaiting response again, I would like to notice that a link to the world file and videos has been added to the report.
The problem might be that the wither gets blown away so quickly wy the tnt that he doesn't take damage. The wither got blown through my solid bedrock walls when I used too much tnt
I can't reproduce it anymore
It is really hard to know whether this is still an issue. I haven't encountered such a lava pools because I haven't been extensively searching for them. This does of course say nothing about whether the issue is still present or not.
I can't reproduce it anymore now.
This does still happen in 1.19: Two of my skeleton horses suffocated to death after I dismounted them in a too small space.
Inserting an icon from the toolbar does also not work, because it actually inserts the text that will form the icon, not the icon.
Are you sure that all these locations were and rivers or oceans and between Y50-64?
Is it possible that the zombie followed you when you went back to your base? As it is wearing a diamond helmet, the zombie cannot burn death and it cannot despawn as that would cause your armor to be lost. It can pathfind to you from 35 blocks and you can only hear it from 16 blocks, which means that it could have remained unnoticed.
I don't think that this problem does only happens with small mobs. I have already seen the same behavior with zombies and zombified pigmen.
Shouldn't there just be placed a stony shore biome or something like that? The 'Expected result' picture still looks quite unnatural to me.
This is this now occuring with the third bugfix link of the 1.18 pre 2 changelog, see https://www.minecraft.net/en-us/article/minecraft-1-18-pre-release-2
Are you sure that the endermen didn't just tleport towards there?
Please first read the report I mentioned properly.
In that report, it is clearly stated that one of the causes of the bug is that pathfinding starts at the northwest corner, causing wrong assumptions, which explains the fact that the turtle needs to be south of the fence.
The thing with holding food doesn't really matter here: The turtle thinks that the only way going away is going into the same direction as the fence is, making it swim forever into the fence
Isn't the problem here that the rain doesn't make a sound when falling on water? When flying above land in rainy weather, also no sound is heard.
I would like to add that this is not exclusive to third-person view, it also happens when another player is holding glass in multiplayer (see screenshot)
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