mojira.dev

WoutZeester1

Assigned

No issues.

Reported

MC-276486 The item transfer speed of hopper minecarts gets slower when empty hopper minecarts are placed within the minecart's item pickup range Duplicate MC-252604 Player kill stats on singleplayer world improperly increases. Duplicate MC-238593 Cannot fuel a furnace minecart with your off hand Confirmed MC-238255 lava pools are cut off when reaching bottom bedrock Awaiting Response WEB-5192 dropdown menu from settings button in project description renders behind the text of the description Won't Fix WEB-5191 summary button blue outline gets overridden by dark features button in account settings Invalid WEB-5104 pressing forward button when typing a comment causes a blank screen Cannot Reproduce WEB-5070 bug list scrollbar is almost completely overridden by the resizing of the bug post window Invalid MC-235015 game starts paused when opening/closing another prgoram while the game is loading Cannot Reproduce MC-233012 trader llama carpets don't become red upon being hit. Works As Intended MC-230172 saving structures by putting the positions in the save mode structure block gives error messages, but works perfectly Invalid WEB-4655 icons in bug reports sometimes get replaced by their () text part Invalid MC-229362 placing concrete powder in water plays stone sound Duplicate MC-229361 autojump doesn't jump when an amethyst bud is above you Duplicate MC-228989 opening a shulkerbox while standing on it behaves different from 1.16 to 1.17 Duplicate MCL-17953 play button inside texture doesn't match its outline Incomplete WEB-4518 typing a completely wrong search command in the advanced search also gives the line, while there is only one line Invalid WEB-4517 "AffectedVersion in releasedVersions" shows a symbol that it is correct, while it isn't Invalid MC-224414 Creepers with a high ExplosionRadius can cause damage underwater Confirmed MC-224409 Creepers with a high ExplosionRadius cause weird and unnatural explosion damage Confirmed

Comments

I would like to add that this is not exclusive to third-person view, it also happens when another player is holding glass in multiplayer (see screenshot)

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Thanks for notifying me of the issue. I have updated the link with a dropbox link. I hope it works now, tell me if it doesn't. It would be a lot easier if I could just upload the files as an attachment to the issue.

Since this issue is tagged as awaiting response again, I would like to notice that a link to the world file and videos has been added to the report.

 

The problem might be that the wither gets blown away so quickly wy the tnt that he doesn't take damage. The wither got blown through my solid bedrock walls when I used too much tnt

I can't reproduce it anymore

 

It is really hard to know whether this is still an issue. I haven't encountered such a lava pools because I haven't been extensively searching for them. This does of course say nothing about whether the issue is still present or not.

I can't reproduce it anymore now.

This does still happen in 1.19: Two of my skeleton horses suffocated to death after I dismounted them in a too small space.

 

Inserting an icon from the toolbar does also not work, because it actually inserts the text that will form the icon, not the icon.

This is not a duplicate of MC-98029, because MC-98029 is going about multiplayer servers and this ticket only about singleplayer worlds. Also, MC-98029 does not really provide enough information to know wether it actually wants to report the same bug. 

Are you sure that all these locations were and rivers or oceans and between Y50-64?

Is it possible that the zombie followed you when you went back to your base? As it is wearing a diamond helmet, the zombie cannot burn death and it cannot despawn as that would cause your armor to be lost. It can pathfind to you from 35 blocks and you can only hear it from 16 blocks, which means that it could have remained unnoticed.

I don't think that this problem does only happens with small mobs. I have already seen the same behavior with zombies and zombified pigmen.

Shouldn't there just be placed a stony shore biome or something like that? The 'Expected result' picture still looks quite unnatural to me.

This is this now occuring with the third bugfix link of the 1.18 pre 2 changelog, see https://www.minecraft.net/en-us/article/minecraft-1-18-pre-release-2

Are you sure that the endermen didn't just tleport towards there?

Please first read the report I mentioned properly. 

In that report, it is clearly stated that one of the causes of the bug is that pathfinding starts at the northwest corner, causing wrong assumptions, which explains the fact that the turtle needs to be south of the fence.

The thing with holding food doesn't really matter here: The turtle thinks that the only way going away is going into the same direction as the fence is, making it swim forever into the fence

Isn't the problem here that the rain doesn't make a sound when falling on water? When flying above land in rainy weather, also no sound is heard.