The OP has installed the game in a (VirtualBox) virtual machine with only 2 gigs of memory, an i5 cpu using 2 cores, and almost 1 gig of memory is already in use by the OS. This is NOT a bug. The install is at a crawl because of VirtualBox and the lack of resources.
Affects 1.16.2
This is basically a redstone diode. Redstone signal can travel only along and upward in Y level when on transparent or non full blocks such as stairs, slabs, hoppers, glass. In the 3rd picture, the signal travels up and onto the glass block, but will not travel down the next side. This is not a bug, and works as intended.
This feature has been in the game for a very long time. I'm fairly sure it works as intended.
There is no reason as I know of that that ALL nether mobs must be fire resistant, this simply makes no sense. These two are of a specific nether biome(s) as well. Not so long ago the undead mobs had changed to sink in water where none did before.
True that previous nether only mobs are fire resistant. Yet I see this not as a bug since the new biome is (part of) where they spawn.
Affects 1.15.2 and 20w60a
It seems to be fixed in 1.15-pre6.
Affects Version/s: 1.15 Pre-Release 3, 1.15 Pre-Release 4
I would like to suggest running your test again with 6 bees and only 1 hive (nest or hive). Keep 1 block of air all around it. In the latest snapshot. If there is no issues please comment as such here so the helpers and keep things updated.
Thank you for reopening. While this is in progress, can we suggest to add equiping armor on them as well?
1.14.4 Survival SMP whitelisted server launched today. Roughly 48 players on and off. Within the first 2 hours the server had crashed at least 3 times. Rubber banding, block lag, near zero chunk loading, cannot eat, cannot pickup items. My dog would never teleport to me even. You can't travel by boat or horse since the server complains it moved to fast. This is insane and purely SUCKS! The SMP experience is being ignored in my opinion. While I'm on a rant, it's interesting that the 1.14.x lighting glitch seemed to go temp fixed/ignored until Hermitcraft tweeted about the issue.
Affects 1.14.4 - and still will stop any single player or server in it's tracks if the world was generated with generate-structures=false. To recreate in single player : while in "Create New World" click on "More World Options", then click on Generate Structures to turn it off. Create the new world and execute the command /locate Village. Then wait while it comes to a complete halt.
Sorry to disagree with the resolution... I suspected as much hence why I reported my finding in both tickets. This crashes a server/world since there is no check for generation when the locate command is executed. Who would use this command in such a world, don't know and don't care, still it can crash a server.
This is happening when the world is generated with generate-structures=false.
Affects 1.14.4 Pre-Realease 7
My servers are crashing because of this
Server console output when using /locate Village:
[10:31:07] [Server Watchdog/FATAL]: A single server tick took 60.00 seconds (should be max 0.05)
[10:31:07] [Server Watchdog/FATAL]: Considering it to be crashed, server will forcibly shutdown.
EDIT: This is happening when the world is generated with generate-structures=false.
Server console output when using /locate Village:
[10:31:07] [Server Watchdog/FATAL]: A single server tick took 60.00 seconds (should be max 0.05)
[10:31:07] [Server Watchdog/FATAL]: Considering it to be crashed, server will forcibly shutdown.
CONFIRMED: Affects 1.14.4 Pre-Release 3 through 6. Note: to replicate, make sure the villager has gone through several day/night cycles. Testing in day 0 did not seem to replicate, use /time add as opposed to /time set.
Mods/Helpers can we please get a status update to "Confirmed" and the affected versions? Perhaps what is now happening requires a new ticket?
There is for sure a slowdown with every launcher update as I've seen.
This latest running Armadillo launcher again is noticeably slower at loading times. Do we need to watch this thing run without any indication of actual progress? You know 10%, 59/100, anything.
There are times where it takes around 19 seconds to load. I can restart my system in less time than that, or update my kernel.
I am running the java version of the game on Linux.
Kernel: 5.15.0-112
Processor: AMD Ryzen 9 5900X 12-Core
Memory: 64GB
Graphics: AMD Radeon RX 6700XT 12GB
So my hardware is a bit better perhaps than that of the OP, but it seems to scale. My opinion is perhaps we need less overhead, bloatness, etc. and let players just load the game. Does anyone really care about all of this extra junk info that has to be downloaded when the launcher starts? Maybe move those tasks when someone actually clicks on it to get the latest info.