mojira.dev

Zachary Weaver

Assigned

No issues.

Reported

MC-118346 Blocks that will be replaced when another block will be placed on them do not work with CanPlaceOn tag Fixed MC-112567 Flying elytra underwater dosen't increase stat.aviateOneCM. Duplicate MC-112446 Trees generating in backyard of butcher village house Awaiting Response MC-109342 Big dirt walls in Large village house. Duplicate MC-108502 A a lot of other mobs spawn in the woodland mansion Works As Intended

Comments

Well, it appears that slabs DO work as intended.

Slabs can be placed on the side of a slab, and if placed on top, it will cause the block to turn into a stone double slab.

Additionally, if you use a non-snow-layer-item with the CanPlaceOn tag set to snow_layer, it also cannot be placed beside or on top of the layer.

I believe this has something to do with when you normally place a block on a snow_layer, it will take the block that you are trying to place and put it on the snow layer.

This theory is supported by the fact that tall_grass also has the exact same problem.

-Thanks, Iam

After further thought, I think placing the snow layer on the side IS a bug. Also, there was a block on the below where the snow layer should be placed.

I am unable to play minecraft right now, if someone is will to test this with slabs, that would be great.

-Thanks, Iam

I have had a similar problem, and I am unsure if it is the same problem. It was on 2.0.847, and the log can be found here: log. I am on Windows 10.

I think the reason of this is because the pistons don't get a block update. Not sure if this is a bug.

Want to suggest another place where terrain will spawn, in this case, the back yard of, I think the butcher. Grass spawns there, as well as in this case, a tree!

Not specifically the back of the house, they are both TaigaHills, but the center (well) of the village is Taiga.

I achieved this with a potion of harming II, and holding the totem of undying in my off hand.