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Zeph

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Assigned

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Reported

MC-245470 Bonemealed meadows do not grow the flowers that initially generated there. Awaiting Response MC-233395 Woodland explorer maps with no mansions Invalid MCPE-34227 Armor stand bug Cannot Reproduce

Comments


Minecraft Crash Report ----
// Oops.

Time: 11/18/17 2:18 PM
Description: Initializing game

org.lwjgl.LWJGLException: Pixel format not accelerated
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bsu.am(SourceFile:523)
at bsu.aj(SourceFile:352)
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)

A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

– Head –
Stacktrace:
at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:252)
at org.lwjgl.opengl.Display.createWindow(Display.java:306)
at org.lwjgl.opengl.Display.create(Display.java:848)
at org.lwjgl.opengl.Display.create(Display.java:757)
at org.lwjgl.opengl.Display.create(Display.java:739)
at bsu.am(SourceFile:523)
at bsu.aj(SourceFile:352)

– Initialization –
Details:
Stacktrace:
at bsu.a(SourceFile:299)
at net.minecraft.client.main.Main.main(SourceFile:120)

– System Details –
Details:
Minecraft Version: 1.8
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_25, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 273525392 bytes (260 MB) / 385875968 bytes (368 MB) up to 1073741824 bytes (1024 MB)
JVM Flags: 8 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=16M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
Launched Version: 1.8
LWJGL: 2.9.1
OpenGL: ~ERROR~ RuntimeException: No OpenGL context found in the current thread.
GL Caps:
Using VBOs: No
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: []
Current Language: ~ERROR~ NullPointerException: null
Profiler Position: N/A (disabled)
#@

[media]

Crash report saved to: #@!@# C:\Users\User\AppData\Roaming\.minecraft\crash-reports\crash-2017-11-18_14.18.56-client.txt
<log4j:Event logger="net.minecraft.server.MinecraftServer" timestamp="1511032736424" level="INFO" thread="Client Shutdown Thread">
<log4j:Message><![CDATA[Stopping server]]></log4j:Message>
</log4j:Event>
09:18:56 monitor Process Monitor error expected <

The cause is simple. The orb "moves" towards the player, and the player "collects". But this is only client side.
The orb itself has not moved, and is still at it's original drop location.
Unless the player walks over that particular location / block, the "collected" orb stays flying around the player.
The quick "fix" is to walk around all the blocks where the orbs were, to make sure you've collected them all.