mojira.dev

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Assigned

No issues.

Reported

MC-88514 Display resolution not recognized on 5K iMac Duplicate MCL-3956 Launcher will not start on OS X 10.11 Duplicate MC-41269 /gam does not properly complete Duplicate MC-41268 Spread Players spreading to Y 257 Incomplete MC-27740 Minecraft View is Scrolled in Mac OS Duplicate MCL-1375 Wrong profile displayed and started Invalid MCPE-4785 Bug reporter fails to scroll on iOS 7 Invalid MCL-1293 Can't Click Play in New Launcher Duplicate MC-25523 Minecraft memory leak Invalid MC-22699 Too many output-client.log files Duplicate MC-22688 Minecraft Server Performance Degrades Severely Over Time Duplicate MC-22676 /spreadplayers does not work in nether or when solid block above desired teleport location Incomplete MC-19972 LWJGL spaz Incomplete MCL-1961 Minecraft fails to choose correct Mac OS X Java version by default Duplicate MC-19955 Baby Cows Everywhere! Duplicate MC-17612 Minecraft does not support app nap Invalid MC-16882 Unable to join LAN or server Duplicate MC-15796 Hopper mine carts not function under certain circumstances Incomplete MC-15715 Sound resets to 27% Fixed MCL-152 Minecraft 0.2 dev as of 3:25pm EST doesn't launch Duplicate

Comments

No that's not the issue. It's a due to Java changing in OS X. I tried it anyways, but that's for people on older OSes.

The game does work when you use the Linux launcher, as that just runs the system default Java.

It occurs in this (not fully finished) map that I'm working on

I'm guessing that nightly build of LWJGL has been made into a stable release yet, or Mojang has not pushed it to the launcher.

Thanks Tails, will work with atlassian to try to get it fixed.

Updated with new screenshots and affects version number information

not resolved, please re-open. Issue still occurs in launcher version 1.2.

Here is a video that I recorded that demonstrates the issue occurring in different circumstances. I left the activity monitor and console open to show when lag began to occur. https://www.youtube.com/watch?v=8rh-qTdBoY4

Is this in the right project?

same on OS X 10.9 (13A524d) on Minecraft 1.6.2

just put a torch down, not enough light

incomplete, add detail

not helpful, those boxes to type in are there for a reason, add a crash report

It might have been lightning and the fire may have only become visible after a block update.

I have been able to confirm it is MC-17630 in certain circumstances. I think the latest build of Mac OS X 10.9 fixed the problem with the server having problems on peaceful worlds. Here is a screen-recording of the problem: https://www.youtube.com/watch?v=8rh-qTdBoY4

I would say keep all current pistons as BUD pistons. That way nothing breaks. The crafting recipe could just reverse the redstone and iron or just use more redstone for the BUD piston.

This is very weird. I just tried playing on the same world, and the server didnt have any problems. It only sometimes does, but it happens 99% of the time. The Mac OS X 10.9 beta was just updated to build (13A524d) today, so that may have fixed the problem, but I don't know, I will try again tomorrow and see if the problem returns.

Grum, I think we need your input on this issue again. This comment section has just turned into a massive argument over nothing. You said that you would try to put a game rule in, and I think that stirred up commotion. I think the options to resolve this problem are: add a game rule(not optimal), remove the BUD, name it as a feature and disable comments here, make a BUD block, or split the piston into a BUD piston and a non-BUD piston. My opinion lays with the split, but other people may have differing opinions. Love to hear what you think and hope it can resolve some of these arguments.

It is worth noting though, that this occurs on this survival world, "air" maps such as Sethbling's supercraftbros, and super flat worlds, but it takes longer to start lagging on the "air" and super flat worlds.