mojira.dev

almightyzing

Assigned

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Reported

MC-130752 StackOverFlow: Exception ticking world after updating world from 18w22c Awaiting Response MC-94860 Fortune 3 shovel does not drop gravel Duplicate MC-94238 Villager won't enter minecart Duplicate

Comments

@Doubletoad74

Per the wiki:

"Grass will die and change to dirt after a random time if directly covered by an opaque block or water."

Grass does not turn to dirt when exposed to air under any light level. I assume the same goes for Mycelium. Currently both blocks do turn to dirt when directly covered by an opaque block, so this is only trying to address the water issue.

Grum replied about this issue today on Reddit

 

"No good fix for this, the water now blocks 1 light rather than 3."

 

Is it possible to tweak the light level required to turn these blocks into dirt to account for the new light blockage values? So instead of requiring the block to have X light level it would now require X+2 light level? Or would that cause other issues?

Thanks! Missed that one in my search.

The water not flowing portion of this was resolved in MC-125297 however the main issue I believe this bug was meant to address is that sponges do not remove the water from these blocks (and thus destroying them like they do for lily pads). So when clearing out water from an area, we have to first remove all sea grass/kelp/coral from that area otherwise the water sources within these blocks will persist and potentially re-fill the area.

This issue exists in 18w22c.

It seems like it isn't populating the Swamp_Hut entry in the References folder of the chunk in the region file. It's only populating the Swamp_Hut entries under Starts. We didn't have that entry in the Temple.dat previously. Any chance a dev could help us figure out how that References entry is calculated so we can edit the region files to fix it until this is resolved?

To add to this issue, as of 18w15a, witch huts generated in a 1.12.2 world are no longer spawning only witches after conversion (they are spawning other mobs like creepers, skeletons, etc). New witch huts generated by 18w15a's world generation function properly since that was resolved in MC-125141. It's only the converted ones that are broken.

I can also confirm that this is not resolved in 17w14a. The advancements show up fine in single player, but when I upload the world to my server I get the "There doesn't seem to be anything here" error.