I would be curious to know if Mojang has at least been able to reproduce the problem in their environment. The last message from Jay would seem to imply they had not.
If you mean that this is considered normal behavior, I can tell you it is not based on the last year and a half we’ve been playing on my BDS from Nintendo Switch in split screen mode.
I need to correct/clarify my statement a bit. I can confirm from old server logs that before 1.21.90, when split screen was initiated from Nintendo Switch, what would actually be displayed for the split screen player was their Nintendo account name, not their Microsoft account name. But either way, the “Player1 (1)” thing started at the same time as the other problems in 1.21.90. I mention this detail just in case it helps provide any clue about what changed or where the problem is.
Nintendo Switch
Minecraft Client 1.21.94
Bedrock Dedicated Server Version 1.21.95.1
PlayerA with Microsoft account
PlayerB with Microsoft account
Steps to reproduce/demonstrate the problem:
PlayerA starts Minecraft selecting the Nintendo profile linked to their Microsoft account
PlayerA waits on the title screen for their Microsoft account to sign in
PlayerA connects to the server
PlayerA notes that their location, inventory, character skin, and username are as expected, associated with their Microsoft account.
PlayerA disconnects and closes Minecraft.
PlayerB starts Minecraft selecting the Nintendo profile linked to their Microsoft account
PlayerB waits on the title screen for their Microsoft account to sign in.
PlayerB connects to the server.
PlayerB notes that their location, inventory, character skin, and username are as expected, associated with their Microsoft account.
PlayerA picks up a second controller and presses start to join as player 2, initiating split-screen mode
PlayerA selects the same Nintendo profile from step 1, linked to their Microsoft account
PlayerA notes that their location is world spawn - not expected
PlayerA notes that their player skin is not correct
PlayerA notes that their username is PlayerB (1) - not expected
PlayerA notes that their inventory is empty - not expected
PlayerA notes that their ender inventory is empty - not expected
For all intents and purposes, the second player to join has joined as some sort of temporary ad-hoc player, not the player associated with their Microsoft account.
PlayerB presses start and sees under "Players in <Worldname>": their own username (expected), and the PlayerB (1) - not expected
PlayerA presses start and sees under "Players in <Worldname>" and sees 3 total entries: 2 instances of PlayerB as well as PlayerB (1) - not expected
This sounds the same to me as those explaining their experience with Realms.
Please note - it is expected that the additional split screen players may show as guests with a (1) next to the name and not their gamertag, but they should still have their player data (eg inventory).
If you mean that this is a new behavior which is expected since 1.21.90 all I can say is, that seems like a strange change. Why obfuscate second player’s gamertag? If you mean that this is considered normal behavior, I can tell you it is not based on the last year and a half we’ve been playing on my BDS from Nintendo Switch in split screen mode.
Thanks for your attention on this! Hoping it can be resolved soon.
I can’t tell what may have been fixed in 1.21.93. The original problem still persists on my Nintendo Switch conneting to my bedrock dedicated server. A player who joins via split screen is added to the game as a guest instead of their normal account/character/login.
Our Nintendo Switch 1 recieved the 1.21.92 update today, but the problem persists. The first player connects to our Bedrock Dedicated Server (also updated to 1.21.92) and is correctly logged into their microsoft account, but when a second player is added via split screen, they’re connected as some sort of guest with a name lke first_players_name (1).
Also intersting, the second player’s “pause” screen shows 3 connections all with the first player’s name. The first player’s “pause” screen shows only 2.
I tried resetting the switch from it’s power options menu, which is a workaround for MCPE-190628, but that did not seem to help here.
Also affected by this. We set up a bedrock dedicated server and the boys connect from a single Nintendo Switch using split screen. This was a very cool setup. Symptom is exactly as others have described. The second person, who tries to initiate the split screen view, looks like they’re about to join with the screen splitting and the green loading bar appearing, but the game then reverts to single-player.
In case it’s helpful for finding/fixing the bug, I tried uninstalling and reinstalling Minecraft on the Switch, which fixed the issue for a limited time before the issue resurfaced. Before that I had also tried repeatedly reconnecting the second player which also seemed to work randomly a few times with some persistance.
I don’t think I’ve tried resetting the Switch as others have suggested here, but will try that next since it seems a simpler workaround.
I appreciate the info from GreasyBat. Nintendo Switch is why I'm here, and the information is relevant. It would presumably take quite a few fixes to address the entire scope of problems that this issue documents.
The changelog cites this issue:
https://feedback.minecraft.net/hc/en-us/articles/29937458432397-Minecraft-Beta-Preview-1-21-40-20
I also recently noticed this on the Switch.
I noticed the Bedrock Dedicated Server download changed to ‘1.21.102.1’ a few days back, though there’s no indication about what may be different there from 1.21.101. I did update my BDS to that and tested this out last night. Perhaps unsurprisingly, the problem persists.
It would be great to know if Mojang has:
Reproduced the error in their environment?
Identified the defect?
Identified potential fixes?